» Fog from Depthbuffer dx11
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Fog from Depthbuffer dx11

effect dx11 depthbuffer depth Fog
Credits: http://ploobs.com.br/

about

A TextureFX Fog that uses the Depthbuffer. Two techniques: Exponential and Exponential Squered

Happy Fogging!

download

Fog Depthbuffer dx11 V2.zip
04.03.16 [22:32 UTC] by tonfilm | 899 downloads
v2 now respects alpha channel of input texture and fog color
Show 1 older revisions

Older Revisions

Fog Depthbuffer dx11.zip
17.07.14 [18:44 UTC] by tekcor | 629 downloads
v1

lecloneur 17/07/2014 - 19:33

yes cool one :)

StiX 19/07/2014 - 16:49

<3<3<3

robe 04/03/2016 - 21:46

Hello VVVVers,
I'm here trying to render with the Writer DX11 NRT...

I need .png with alpha channel
..Is there a way to avoid the Fog writing to the whole alpha of the texture?

tonfilm 04/03/2016 - 23:20

@robe its texture based, so it will output a fullscreen image as opposed to layers. so you need a texture with the correct alpha channel and overwrite the alpha after the fog... or you rewrite the shader to respect the alpha from the input texture if it has any alpha...

tonfilm 04/03/2016 - 23:33

@robe i've uploaded a new version that should work for you...

robe 05/03/2016 - 00:18

@tonfilm
Thanks a ton, but the trick of the ColorChannel mapper doesn't really work in my case.

I need to write the Fog only on my meshes and not on the background of the renderer..
.. If you remember in DX9.. It was so easy when the FOG was a Renderstate..

tonfilm 05/03/2016 - 03:31

ok, in that case you need another fog method. but it should be somewhere around. writing a fog on geometry level is not so hard...

robe 05/03/2016 - 10:12

Ok tonfilm, I'm not so skilled in dx11, so for me it's even harder...

Could you or someone point me in the right direction? I searched everywhere in the forum, tryed another fog, but I really can't do this.

Thanks in advance.
Cheers

tonfilm 05/03/2016 - 16:19

@robe have you checked this? https://vvvv.org/contribution/rastertek-dx11-v4-tutorials

robe 05/03/2016 - 19:05

Yes of course. Yesterday wasn't work at all, now IT'S WORKING...
How could it be possible!!??!??!

I'm using MrWiggle DX11, I suppose I need a Fog in post processing.
Or maybe I need the right skill to merge those shader.

Anyway Thanks a lot!
I think I'm the only one that use Fog in this forum... ajahahha

robe 08/03/2016 - 13:46

I decided to create a Forum Thread on this:
https://vvvv.org/forum/how-to-merge-mrwiggle-%28dx11%29-and-fogtutorial-from-rastertek

anonymous user login

Shoutbox

~5h ago

kamome: hei is there any way to record gamma patch / renderer with ffmpeg ?

~1d ago

vasilis: Hi @Joreg..I'm interested in "Getting started with vvvv gamma"

~2d ago

joreg: @vasilis we'll add more. which one are you interested in?

~2d ago

vasilis: missed my chance again...sold out!!!

~3d ago

Takuma: @joreg thanks for sharing!!

~4d ago

~5d ago

joreg: Everyone go checkout this growing list of #vvvv beta tutorials by Takuma Nakata: https://www.youtube.com/playlist?list=PLK3HDkvkLePS9UKCVw1o_eb09Ocws6Wcr Thanks for those!

~6d ago

evvvvil: "Energy Confinement": Result of Tuesday's improvised live coding session on Twitch. https://www.shadertoy.com/view/WslyDl