» Fake Cubemap for DX11
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Fake Cubemap for DX11

module
Credits: Tonfilm http://vvvv.org/forum/infinite-ray-intersects-with-infinite-plane sebl http://vvvv.org/contribution/slitscan-ringbuffer-%28dx11%29

about

I needed a proper and artifact-less way of creating spherical landscapes and i thought the best way to realize it is using cubemaps. unfortunately current DX11 implementation misses rendering to proper cube textures so i utilized volume textures for the same task.
It's pure hackery but seems to be working.

download

FakeCubemap.7z
26.06.13 [19:40 UTC] by microdee | 714 downloads

anonymous user login

Shoutbox

~2d ago

joreg: @mediadog they are here: workshop-videotracking-node10

~3d ago

mediadog: Hmmm slides for node10 video tracking cannot be found: workshop-videotracking-slides

~4d ago

joreg: @mediadog thanks for the pointer, links are updated

~4d ago

mediadog: Where are the 50beta42 offline instalers? The offline installers are still linked to 41, not 42.

~8d ago

id144: thanks @gegenlicht & @bjoern, i hope the festival sorted it.

~10d ago

Patxi7: @joreg done

~11d ago

joreg: @neuston @u7angel can you please start a forum thread describing the problem you're having with a few more words?

~11d ago

u7angel: @neutron, same here