» Fake Cubemap for DX11
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Fake Cubemap for DX11

module cubemap dx11
Credits: Tonfilm http://vvvv.org/forum/infinite-ray-intersects-with-infinite-plane sebl http://vvvv.org/contribution/slitscan-ringbuffer-%28dx11%29

about

I needed a proper and artifact-less way of creating spherical landscapes and i thought the best way to realize it is using cubemaps. unfortunately current DX11 implementation misses rendering to proper cube textures so i utilized volume textures for the same task.
It's pure hackery but seems to be working.

download

FakeCubemap.7z
26.06.13 [19:40 UTC] by microdee | 625 downloads

anonymous user login

Shoutbox

~48min ago

bjoern: Need someone to patch for you? I am looking for a job :)

~3h ago

joreg: Need some patching help? This evening: Patching Circle with everyoneishappy of InstanceNoodles and FieldTrip fame: patching-circle-a-vvvv-support-group

~23h ago

mrboni: 'Acoustic trap display' creates a 3D floating and animated image that can produce sound

~1d ago

ravazquez: anyone heard of/used this? https://www.plasticscm.com/

~1d ago

parabola: Is there a version ofWarptime DX9 for DX11?

~2d ago

david: for those you can be in Berlin on November 23rd. https://nodeforum.org/announcements/refik-anadol-and-devs/

~2d ago

andresc4: latest vvvv&leap drivers, leap visualuzer works fine on the 2 pcs, but vvvv dont output data on one pc... ideas?