» Fake Cubemap for DX11
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Fake Cubemap for DX11

module cubemap dx11
Credits: Tonfilm http://vvvv.org/forum/infinite-ray-intersects-with-infinite-plane sebl http://vvvv.org/contribution/slitscan-ringbuffer-%28dx11%29

about

I needed a proper and artifact-less way of creating spherical landscapes and i thought the best way to realize it is using cubemaps. unfortunately current DX11 implementation misses rendering to proper cube textures so i utilized volume textures for the same task.
It's pure hackery but seems to be working.

download

FakeCubemap.7z
26.06.13 [19:40 UTC] by microdee | 604 downloads

anonymous user login

Shoutbox

~1d ago

joreg: @guest am afraid we can't manage this. if someone wants to take this on, let us know..

~1d ago

guest: @joreg, please stream :-)

~1d ago

joreg: reminder: tonight: #vvvv meetup in #berlin: 9-berlin-vvvv-meetup

~1d ago

manuel: @dawoof nope. just the mosaic option.

~5d ago

dawoof: Did u use the NVAPI to do the warping and other functions?

~5d ago

manuel: @dawoof I did. Just some tests. with the sync card you get no tearing thats great.

~6d ago

dawoof: has anyone used nvidia MOSAIC and VVVV? (without vioso or automated callibration)

~6d ago

joreg: mystery surprise guest at #vvvv meetup number 9 in #berlin coming tuesday: 9-berlin-vvvv-meetup