module
Credits: Tonfilm http://vvvv.org/forum/infinite-ray-intersects-with-infinite-plane
sebl http://vvvv.org/contribution/slitscan-ringbuffer-%28dx11%29
I needed a proper and artifact-less way of creating spherical landscapes and i thought the best way to realize it is using cubemaps. unfortunately current DX11 implementation misses rendering to proper cube textures so i utilized volume textures for the same task.
It's pure hackery but seems to be working.
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