» Fake Cubemap for DX11
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Fake Cubemap for DX11

module cubemap dx11
Credits: Tonfilm http://vvvv.org/forum/infinite-ray-intersects-with-infinite-plane sebl http://vvvv.org/contribution/slitscan-ringbuffer-%28dx11%29

about

I needed a proper and artifact-less way of creating spherical landscapes and i thought the best way to realize it is using cubemaps. unfortunately current DX11 implementation misses rendering to proper cube textures so i utilized volume textures for the same task.
It's pure hackery but seems to be working.

download

FakeCubemap.7z
26.06.13 [19:40 UTC] by microdee | 632 downloads

anonymous user login

Shoutbox

~3d ago

joreg: Know someone who should learn #vvvv? Send them to one of our intro workshops in #Berlin https://nodeforum.org/announcements/2020-series-of-2h-introduction-workshops-to-vvvv-gamma/ #creativecoding

~3d ago

udo2013: @sunep:had an idea how to restore midi-data by one lick and bring the sliders in original position.patch in forum."restore midi.."

~9d ago

sunep: @udo2013 make a forum post about and I can share my subpatch

~9d ago

sunep: @udo2013 I have myself dealt with that problem by using LTP (Value) in pickup mode

~13d ago

~13d ago

~15d ago

joreg: @soundreactor: yes

~15d ago

soundreactor: is 50beta.. supposed to be working in windows 7 ?