» Fake Cubemap for DX11
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Fake Cubemap for DX11

Credits: Tonfilm http://vvvv.org/forum/infinite-ray-intersects-with-infinite-plane sebl http://vvvv.org/contribution/slitscan-ringbuffer-%28dx11%29


I needed a proper and artifact-less way of creating spherical landscapes and i thought the best way to realize it is using cubemaps. unfortunately current DX11 implementation misses rendering to proper cube textures so i utilized volume textures for the same task.
It's pure hackery but seems to be working.


26.06.13 [19:40 UTC] by microdee | 701 downloads

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~8d ago

yar: And now it's opertaional. It's just a concept, bugs expected

~8d ago

yar: sorry, one moment it's broken

~8d ago

yar: concept of genrative telegram bot: t.me/arktkbot

~9d ago

joreg: Reminder: Machine Learning for Interaction Designers webinar by sebescudie this Friday: https://thenodeinstitute.org/event/machine-learning-for-interaction-designers/

~10d ago

joreg: Live now: The 10th #vvvv online meetup: https://youtu.be/ShUefLRL_H0

~15d ago

karistouf: thank you @joreg