» Fake Cubemap for DX11
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Fake Cubemap for DX11

module cubemap dx11
Credits: Tonfilm http://vvvv.org/forum/infinite-ray-intersects-with-infinite-plane sebl http://vvvv.org/contribution/slitscan-ringbuffer-%28dx11%29

about

I needed a proper and artifact-less way of creating spherical landscapes and i thought the best way to realize it is using cubemaps. unfortunately current DX11 implementation misses rendering to proper cube textures so i utilized volume textures for the same task.
It's pure hackery but seems to be working.

download

FakeCubemap.7z
26.06.13 [19:40 UTC] by microdee | 683 downloads

anonymous user login

Shoutbox

~1d ago

mediadog: Aha! Right-click on an image to get the source link

~1d ago

~2d ago

antokhio: @luper vc redist 2013

~5d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!

~6d ago

Luper: hey guy, just reinstalled VVVV and text(DX11.Geometry) not working, any idea why?

~7d ago

joreg: Reminder: Show us what you're patching on: #vvvv meetup tomorrow, Tue, Feb 23, 8pm CET: 8.-worldwide-meetup

~11d ago

vux: Hey all, we now in Berlin with @idwyr, say if you want to catch up :)