» Fake Cubemap for DX11
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Fake Cubemap for DX11

module cubemap dx11
Credits: Tonfilm http://vvvv.org/forum/infinite-ray-intersects-with-infinite-plane sebl http://vvvv.org/contribution/slitscan-ringbuffer-%28dx11%29


I needed a proper and artifact-less way of creating spherical landscapes and i thought the best way to realize it is using cubemaps. unfortunately current DX11 implementation misses rendering to proper cube textures so i utilized volume textures for the same task.
It's pure hackery but seems to be working.


26.06.13 [19:40 UTC] by microdee | 641 downloads

anonymous user login


~16h ago

karistouf: https://vimeo.com/405806502 30mn realtime. Merci Joreg and all the crew for this beautifull tool, merci Clemens for D.O.P.E

~23h ago

kamome: both, problem in ffmpeg was that windows do not have a title to grab

~1d ago

joreg: @kamome: you mean the patch or the Renderer? either way nothing built-in yet. You'd use sth like https://obsproject.com/

~2d ago

kamome: hei is there any way to record gamma patch / renderer with ffmpeg ?

~3d ago

vasilis: Hi @Joreg..I'm interested in "Getting started with vvvv gamma"

~4d ago

joreg: @vasilis we'll add more. which one are you interested in?

~4d ago

vasilis: missed my chance again...sold out!!!

~4d ago

Takuma: @joreg thanks for sharing!!

~6d ago