» CRT Shader(DX11)
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CRT Shader(DX11)

effect scanline crt post-processing TextureFX dx11
Credits: Michal_ from Unity3D community forums for original shader (https://forum.unity3d.com/threads/need-some-help-writing-a-simple-scanlines-shader.375868/#post-2439894) and letoast for port to dx11 and vvvv

about

A texturefx dx11 CRT TV emulation shader.

Please mess around with the variables to get the look that you want.

download

CRT TextureFx dx11_ver1_0.zip
19.08.17 [16:26 UTC] by letoast | 106 downloads

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Shoutbox

~10h ago

metrowave: @marlonossiliere, Win10 is fine, also see: best practices when using bootcamp

~19h ago

marlonossiliere: I have a Macbook pro mid 11, 13 inches, what windows is the best for bootcamp installation?

~2d ago

joreg: your 2017 numbers have landed: vvvv-in-numbers-2017 #vvvv #vl

~2d ago

joreg: final part of "vl for vvvv users" series of video tutorials is now up: https://discourse.vvvv.org/t/vl-for-vvvv-users-spread-of-spread-5-5/16028 #vvvv #vl

~4d ago

joreg: another one for the weekend: part 4/5 of: vvvv for vl users. all about loops: https://discourse.vvvv.org/t/vl-for-vvvv-users-spreads-vs-spreading-pt-2-4-5/16027 #vvvv #vl

~4d ago

joreg: one for the weekend: rc3 for beta36 is out: beta36-release-candidate #vvvv #vl

~5d ago

fibo: Wine v3 has Direct11 support https://www.winehq.org/news/2018011801