» CRT Shader(DX11)
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CRT Shader(DX11)

effect scanline crt post-processing TextureFX dx11
Credits: Michal_ from Unity3D community forums for original shader (https://forum.unity3d.com/threads/need-some-help-writing-a-simple-scanlines-shader.375868/#post-2439894) and letoast for port to dx11 and vvvv

about

A texturefx dx11 CRT TV emulation shader.

Please mess around with the variables to get the look that you want.

download

CRT TextureFx dx11_ver1_0.zip
19.08.17 [16:26 UTC] by letoast | 144 downloads

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Shoutbox

~13h ago

sagishi: any vvvv wizardry going on at ADAF in athens this week?

~13h ago

vux: Freshly released, DirectX11 v1.3 directx11-1.3-update

~1d ago

weareallclowns: has anyone used avr-gcc with vvvv? thinking about uploading a vvvv sketch to arduino

~3d ago

motzi: @udo2013: you can't change the resolution of the standard DX11 renderer (res=window size). use temptarget renderer + preview instead

~3d ago

Tamoeba Kale: Is it possible that i am missing thew whole "animation" category nodes? how?

~3d ago

udo2013: hello. is there a way to change the fullscreen resolution of renderer dx11? found no possibility + can not be opened.

~4d ago

tekcor: @joreg vl.glTF loader looks intense inside, but is red in b36.

~4d ago

MultiNIL: @joreg sure!

~4d ago

joreg: @MultiNIL supa! can we have this as a gallery entry? 24

~4d ago

MultiNIL: forgot to share: our very first vvvv project, digital-hybrid-airhockey-table: https://vimeo.com/210617286 making of: https://vimeo.com/269974764