» ConnectAll
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ConnectAll

plugin

about

This is an example from the Plugin Coding for Beginners workshop at node10.

It takes a spread of 3d vectors and for each of those checks the distance to all other vectors. If that distance is below a given threshold the two vectors involved are added to the output spread. The actual distance between the two is returned on a second output pin.

for beta24.1: put the directory from the .zip in your \plugins directory
for beta>24.1: does not need to be in the \plugins directory, desktop will do

download

ConnectAll3d.zip
09.12.10 [23:21 UTC] by joreg | 3406 downloads

screamer 20/04/2013 - 14:20

After 3 years this plugin is out, i can say that i find it one of the most useful contributions ever, great work joreg :)

Noir 20/04/2013 - 16:44

i love it

dannielmach 20/04/2013 - 18:40

joreg always have a rabbit in the hat!!

Curveau 17/06/2013 - 18:26

Lovely thanks - this and the 3D audio grid - just great!

vjgaucho 21/06/2013 - 04:13

cool

anonymous user login

Shoutbox

~5d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~19d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~19d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~19d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~21d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~28d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1