» ConnectAll
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ConnectAll

plugin node10

about

This is an example from the Plugin Coding for Beginners workshop at node10.

It takes a spread of 3d vectors and for each of those checks the distance to all other vectors. If that distance is below a given threshold the two vectors involved are added to the output spread. The actual distance between the two is returned on a second output pin.

for beta24.1: put the directory from the .zip in your \plugins directory
for beta>24.1: does not need to be in the \plugins directory, desktop will do

download

ConnectAll3d.zip
09.12.10 [23:21 UTC] by joreg | 3265 downloads

screamer 20/04/2013 - 13:20

After 3 years this plugin is out, i can say that i find it one of the most useful contributions ever, great work joreg :)

Noir 20/04/2013 - 15:44

i love it

dannielmach 20/04/2013 - 17:40

joreg always have a rabbit in the hat!!

Curveau 17/06/2013 - 17:26

Lovely thanks - this and the 3D audio grid - just great!

vjgaucho 21/06/2013 - 03:13

cool

anonymous user login

Shoutbox

~2d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!

~3d ago

Luper: hey guy, just reinstalled VVVV and text(DX11.Geometry) not working, any idea why?

~4d ago

joreg: Reminder: Show us what you're patching on: #vvvv meetup tomorrow, Tue, Feb 23, 8pm CET: 8.-worldwide-meetup

~8d ago

vux: Hey all, we now in Berlin with @idwyr, say if you want to catch up :)

~11d ago

joreg: @mediadog got it thanks!

~11d ago

mediadog: @joreg Sorry, thought is was obvious from the path: Documentation -> Learning -> Tutorials -> IOBoxes

~11d ago

joreg: @mediadog pls tell us where you found the broken link so we can fix it..