» Compute Normals
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Compute Normals

plugin TetGen smooth shading dope cgal normals libigl
Credits: Credits: igl@ETH Zurich(http://igl.ethz.ch/), lichterloh. Also makes heavy use of Eigen and CGAL.


Compute normals for triangulated surface meshes

ie pairs of vertices/indices sets.

  • Face normals: one normal per face (=triangle) of the mesh
  • Vertex normals: one (smooth) normal per vertex with different weighting options (area, angle,...)
  • Corner normals: one normal per indexed triangle corner

This is basically a wrapper around libigl's(http://libigl.github.io/libigl/) functions to compute normals, more info here:


Installation Note:

Always copy the dependencies folder (+helpfiles) with the plugin!


Source Code:

The source code for the vvvv plugin as well as for the unmanaged "libigl_Normals.dll" can be found in my addonpack fork:



All my code is MIT where possible; always happy about credit to digitalWannabe/lichterloh
All code from libigl is MPL2

As this plugin is very useful for meshes generated by tetgen, it will be included in it's next update. As such it will also be part of d.o.p.e., where it can help with shading deformed meshes correctly (-> next update)!
NOTE: this plugin is VERY alpha, ie mainly untested, please report your findings!


18.06.17 [00:55 UTC] by digitalwannabe | 56 downloads
v1.0 initial

anonymous user login


~4h ago

svdk: I plan to release all the patches involves as soon as they're cleaned. Greeting from Strasbourg

~4h ago

svdk: hi!saw you had a lot of fun @node 17.Disappointed I couldn't make it!. Some video I made using vvvv 4some parts. https://goo.gl/1UM8Bp

~12h ago

okvrdz: @joreg Thanks!

~17h ago

sunep: happy Birthday @tonfilm

~20h ago

microdee: @synth: care to make an issue on github with console output?

~1d ago

synth: @microdee cant install DX11 with it, cant choose not to install it either. Cant install anything without disregarding dependensies

~1d ago

joreg: @okvrdz i recommend starting here: topics it should give you a good overview of what's all there

~1d ago

microdee: vpm is updated and DO update as it fixes an issue with new latest DX11 script https://github.com/vvvvpm/vpm/releases/latest

~1d ago

okvrdz: to those experienced v4 users... What in your opinion is the best/easiest way to learn nodes and what they do/usage/capabilities?

~2d ago

bildwerk: @jzzxh its on the todo list :)