» Box2D
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Box2D

pack physics
Credits: Erin Catto : http://box2d.org/ Abstract Birds

about

Here they are (again) Box2D nodes.

Now available as a separate pack, with 32 and 64 bits version.

Other changes from previous addonpack versions:

GetBodyDetails, GetCircles and GetPolygons are now faster, and have less GC pressure

Please note this is now installed as a standard pack.

Works with either beta 33.7, or beta 35+ (does not work with beta 34 series).

Please report issues here:
https://github.com/mrvux/vvvv-Box2D/issues

Source code here :
https://github.com/mrvux/vvvv-Box2D

download

64bit

vvvv-box2d-1.4.6-x64.zip
05.09.17 [14:50 UTC] by vux | 610 downloads

32bit

vvvv-box2d-1.4.6-x86.zip
05.09.17 [14:50 UTC] by vux | 397 downloads

guest 05/09/2017 - 15:43

Many thanks vux!

readme 11/09/2017 - 14:08

Thank you for your efforts @vux!

timpernagel 21/08/2018 - 15:04

Is there a way to deactivate collision for certain bodies after they are created?

tgd 21/08/2018 - 15:23

@timpernagel: The shape definition nodes all have a group index pin. You can change it with UpdateShape.

timpernagel 21/08/2018 - 16:20

@tgd Thanks! That did the trick. Was always wondering what this grouping is for. In my case (instantly disable all collisions) setting every shape to group -1 works perfect.

tgd 21/08/2018 - 22:47

Yeah some details are not covered by the help patches. See also the official manual. Although targeting c++ programmers, it has some useful explaning parts: https://box2d.org/manual.pdf

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