» Box2D
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Box2D

pack physics
Credits: Erin Catto : http://box2d.org/ Abstract Birds

about

Here they are (again) Box2D nodes.

Now available as a separate pack, with 32 and 64 bits version.

Other changes from previous addonpack versions:

GetBodyDetails, GetCircles and GetPolygons are now faster, and have less GC pressure

Please note this is now installed as a standard pack.

Works with either beta 33.7, or beta 35+ (does not work with beta 34 series).

Please report issues here:
https://github.com/mrvux/vvvv-Box2D/issues

Source code here :
https://github.com/mrvux/vvvv-Box2D

download

64bit

vvvv-box2d-1.4.6-x64.zip
05.09.17 [14:50 UTC] by vux | 841 downloads

32bit

vvvv-box2d-1.4.6-x86.zip
05.09.17 [14:50 UTC] by vux | 549 downloads

guest 05/09/2017 - 15:43

Many thanks vux!

readme 11/09/2017 - 14:08

Thank you for your efforts @vux!

timpernagel 21/08/2018 - 15:04

Is there a way to deactivate collision for certain bodies after they are created?

tgd 21/08/2018 - 15:23

@timpernagel: The shape definition nodes all have a group index pin. You can change it with UpdateShape.

timpernagel 21/08/2018 - 16:20

@tgd Thanks! That did the trick. Was always wondering what this grouping is for. In my case (instantly disable all collisions) setting every shape to group -1 works perfect.

tgd 21/08/2018 - 22:47

Yeah some details are not covered by the help patches. See also the official manual. Although targeting c++ programmers, it has some useful explaning parts: https://box2d.org/manual.pdf

anonymous user login

Shoutbox

~2d ago

skyliner: wanna do drone shows or applications? then check this super cool project of our man e1n

~6d ago

NoseBleedIndustries: Thanks Joreg! The few minutes I was able to see, very good workshops!

~6d ago

joreg: @NoseBleedIndustries please give us some days, we'll have an announcement soon...

~6d ago

NoseBleedIndustries: I could not assist the Node20 (workshops ) Any Idea when we will have access to the links of the recordings?

~8d ago

bjoern: unity has c# bindings for usd, under apache license: https://github.com/Unity-Technologies/usd-unity-sdk

~16d ago

ravazquez: @synth yes they are being recorded and will be available for future consumption

~16d ago

synth: Another stupid question: Are all #NODE20 sessions recorded and accessible for later viewing in case someone missed something?

~18d ago

joreg: Get a fresh drink and some snacks: Live in 45 minutes: #NODE20 opening: https://youtu.be/SlKKyEUihhY