» Boubles Proximity Dynamic
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Boubles Proximity Dynamic

module 2d collision particles

about

This is an old patch i did studying circles collision.
I upload it for documentation and for educational reasons; if you are looking for proper 2d rigid bodies simulation have a look at Vux's Box2d plugins.

Inside the patches you will find also the module ProximityDynamic (2d Spreads).
This module is usefull when you have a large number of interacting agents: it's a grid based proximity detection that gives, for each agent-particle, only the indices of neighbour agents (this means optimization in interaction evaluation).

download

Boubles ProximityDynamic (2d Spreads).zip
07.02.11 [00:06 UTC] by dottore | 1725 downloads

mrboni 07/05/2012 - 18:37

Anyone know how I'd make a version of the proximity dynamic subpatch that worked in 3d?

edit - looks like octrees are the way to gohttp://en.wikipedia.org/wiki/Octree

Am trying to make a 2d quadtree version first. Any hints welcome!

(There are quadtree and octree plugins in the addonpack)

manuel 08/05/2012 - 07:22

just wanted to say that this patch is so nice and cool

colorsound 08/05/2012 - 09:21

indeed very nice

anonymous user login

Shoutbox

~3d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~3d ago

microdee: what's BC7?

~3d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows

~5d ago

joreg: PSA: forum is back up and running!

~5d ago

manuel: that shaderFX looks great

~5d ago

joreg: PSA: the forum is currently down for maintainance. if all goes well it will be back up shortly..