» Bonus Tutorial: The Clock 2, Add Textures
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Bonus Tutorial: The Clock 2, Add Textures

tutorial
Credits: http://en.m.wikipedia.org/wiki/File:Alarm_Clocks_20101107a.jpg for the public domain file.

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In part 2 of this beginners tutorial we will continue with our previous clock tutorial and make it nice using textures.

The textures we are going to use are cut out from a picture of an alarm clock, found on the internet, the clock hands are separated and the clock is cleaned. Than they are saved as .png to keep transparency around the edges.

Re-using the maths we did in Part 1 we will rebuild our clock from scratch. And please wait for part 3, because than we will add a little drop shadow to the clock hands.

download

Clock Project Part 2.zip
06.10.13 [05:42 UTC] by Westbam | 1083 downloads
The Clock Project, including the cut out textures.

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Shoutbox

~7d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~20d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~20d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~21d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~22d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~22d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~22d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~23d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~30d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1