» Bonus Tutorial: The Clock 1, Making The Clock
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Bonus Tutorial: The Clock 1, Making The Clock

tutorial
Credits: The good people that did the beginners workshop at Node13.

about

In this little beginners project I will show you how to make a cute little clock inside vvvv.

I will show how to make a clock and the clock hands, make them rotate using some simple maths, get the current time and covert some values to strings to show them on the renderer.

It might not look the best, but we handle a lot off different datatypes and nodes, and it is really an awesome project to follow and learn some off the basics off the powerfull vvvv software.

download

Clock Project Part1.v4p
20.09.13 [14:23 UTC] by Westbam | 846 downloads
The clock I created during this tutorial

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Shoutbox

~8d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~21d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~21d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~22d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~23d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~23d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~24d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~24d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1