» _AirDrawSpline
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_AirDrawSpline

module grid vive draw space particles spline kinect. oculus
Credits: unc,vux,colorsound

about

Draw In 3d Space using splines, grids, particles with HTC VIVE VR Controllers.

A humble TiltBrush Version.

How to use :
  • Reset all by pressing side buttons (Grid Press).
  • One of the controllers trigger button is got a gui with a color picker,
  • Select a color by pointing with the other controller and close the gui.
  • Draw freely with the pointer controller.
Features:

Most logic in CS, output as GSFX.
Spreadable Grow Splines.
Spreadable Radius.
Spreadable Color.
VR GUI Control.

Using:

directx11-nodes-alpha
vvvv.openvr
microdevil-intersect

Early versión lots to optimised and many features to add but pretty fun to play with it.

Enjoy ¡¡

download

_AirDrawSpline_VR_v1.zip
18.02.17 [19:32 UTC] by colorsound | 178 downloads
Fix Controller Tranform Sorting. more cleanup. Tested with vvvv_50beta35_x64 and vvvv-packs-dx11-1.0.1-x64
Show 2 older revisions

Older Revisions

_AirDrawSpline_VR.zip
23.01.17 [21:16 UTC] by colorsound | 70 downloads
General Improvements and cleanup, add VR version with GUI
_AirDrawSpline.zip
10.01.17 [20:52 UTC] by colorsound | 133 downloads
Draw splines in 3d space

io 09/02/2017 - 18:37

Hallo I am not able to draw properly, it just paints some white dots and never the selcted color, the meshes appears sometime randomly pressing the triggers..
S.

colorsound 12/02/2017 - 11:27

Hi did you do the initiation resetting. I think it could be also it took controllers in wrong order i need to change the transform from controllers from left right no general, otherwise the controllers transformation could have diferent index order each time you open the patch. I need to fix that for next version
. As workaround close steamvr and inverse put controllers phisicly in left right. Then turn on again.

colorsound 18/02/2017 - 19:42

@io
Try again now, the transform sorting is fixed and also after moving to vvvv_50beta35_x64 and vvvv-packs-dx11-1.0.1-x64 , the initiation bug is gone.
So it should work out of the box now.

io 21/02/2017 - 15:56

Still some issues here, the trace becomes visible then disappears, it apperas back clicking the trigger a few times, weird.
S.

colorsound 09/03/2017 - 22:06

Hi, yes i found a bug that was creating some gaps disapearing some time. i think i have fixed it for next versión. i guess it is what you mean. cheers

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Shoutbox

~2h ago

joreg: your 2017 numbers have landed: vvvv-in-numbers-2017 #vvvv #vl

~20h ago

joreg: final part of "vl for vvvv users" series of video tutorials is now up: https://discourse.vvvv.org/t/vl-for-vvvv-users-spread-of-spread-5-5/16028 #vvvv #vl

~2d ago

joreg: another one for the weekend: part 4/5 of: vvvv for vl users. all about loops: https://discourse.vvvv.org/t/vl-for-vvvv-users-spreads-vs-spreading-pt-2-4-5/16027 #vvvv #vl

~3d ago

joreg: one for the weekend: rc3 for beta36 is out: beta36-release-candidate #vvvv #vl

~3d ago

fibo: Wine v3 has Direct11 support https://www.winehq.org/news/2018011801

~4d ago

Lorenz: If anybody wants to see some interactivvvve Tap Dance in Düsseldorf this weekend: www.xenorama.com/resonance

~5d ago

joreg: sorry for the long delay, we're back to serious with a new release candidate: beta36-release-candidate #vvvv #vl