» _AirDrawSpline
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_AirDrawSpline

module grid vive draw space particles spline kinect. oculus
Credits: unc,vux,colorsound

about

Draw In 3d Space using splines, grids, particles with HTC VIVE VR Controllers.

A humble TiltBrush Version.

How to use :
  • Reset all by pressing side buttons (Grid Press).
  • One of the controllers trigger button is got a gui with a color picker,
  • Select a color by pointing with the other controller and close the gui.
  • Draw freely with the pointer controller.
Features:

Most logic in CS, output as GSFX.
Spreadable Grow Splines.
Spreadable Radius.
Spreadable Color.
VR GUI Control.

Using:

directx11-nodes-alpha
vvvv.openvr
microdevil-intersect

Early versión lots to optimised and many features to add but pretty fun to play with it.

Enjoy ¡¡

download

_AirDrawSpline_VR_v1.zip - 18.02.17 [19:32 UTC] by colorsound | 77 downloads
notes: Fix Controller Tranform Sorting. more cleanup. Tested with vvvv_50beta35_x64 and vvvv-packs-dx11-1.0.1-x64

other/older revisions

_AirDrawSpline_VR.zip - 23.01.17 [21:16 UTC] by colorsound | 57 downloads
notes: General Improvements and cleanup, add VR version with GUI
_AirDrawSpline.zip - 10.01.17 [20:52 UTC] by colorsound | 118 downloads
notes: Draw splines in 3d space

io 09/02/2017 - 19:37

Hallo I am not able to draw properly, it just paints some white dots and never the selcted color, the meshes appears sometime randomly pressing the triggers..
S.

colorsound 12/02/2017 - 12:27

Hi did you do the initiation resetting. I think it could be also it took controllers in wrong order i need to change the transform from controllers from left right no general, otherwise the controllers transformation could have diferent index order each time you open the patch. I need to fix that for next version
. As workaround close steamvr and inverse put controllers phisicly in left right. Then turn on again.

colorsound 18/02/2017 - 20:42

@io
Try again now, the transform sorting is fixed and also after moving to vvvv_50beta35_x64 and vvvv-packs-dx11-1.0.1-x64 , the initiation bug is gone.
So it should work out of the box now.

io 21/02/2017 - 16:56

Still some issues here, the trace becomes visible then disappears, it apperas back clicking the trigger a few times, weird.
S.

colorsound 09/03/2017 - 23:06

Hi, yes i found a bug that was creating some gaps disapearing some time. i think i have fixed it for next versión. i guess it is what you mean. cheers

anonymous user login

Shoutbox

~16h ago

drehwurm: bäm @joreg. That's great!

~17h ago

drehwurm: Hey, it would be cool, if we could pass a startup-argument to the patch, to create our own startup args.

~2d ago

manuel: anyone ussing orbecc camera ?

~2d ago

anchnk: Feel free to dm me on twitter,slack,gitter,wherever as anchnk :)

~2d ago

anchnk: Me, any art rec in Berlin next week for an old vvvv user ? Would be great to meet as well. I did the vvvv/max/msp workshop at node08

~3d ago

polyrhythm: sweet, thanks! i figured i'd be doing c++ with a 4kb

~4d ago

evvvvil: @polyrhythm: No software, pure C++ and GLSL. IQ's 4kb framework does help, but get your text coding gloves on. http://www.iquilezles.org/code/isystem1k4k/isystem1k4k.htm