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shout by microdee

@digitalwannabe shared memory uses only cpu. i've tried it with 4 512^2 textures, it was 15 fps. gpu only stuff (this) is needed

microdee, Friday, Sep 16th 2011  
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Shoutbox

~12h ago

christosk: @schlonzo Thank you.

~12h ago

schlonzo: use different filenames :P counter is your friend

~12h ago

christosk: How do I record a sequence of images without having them overwriting one another? I

~6d ago

mediadog: Aha! Right-click on an image to get the source link

~6d ago

~7d ago

antokhio: @luper vc redist 2013

~10d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!