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Happy.fxh

pack

about

Lots of HLSL functions in a (somewhat) systematic and organised collection of header files. I made these for use with my vvvv projects and contributions, but should be fairly usable with HLSL in general.

Headers.txt - just links to the fxh files in best practice format for easy copy pasting in vvvv context

sbuffer.fxh - DX11 Structured Buffer Helpers

calc.fxh - Calculus functions & macros

noise.fxh - Noise basis functions & utilities

map.fxh - Handy mapping functions

transform.fxh - Transformation matrix functions

sdf.fxh - loads of signed distance fields & helpers. Quite a lot are ported from hg_sdf GLSL lib by MERCURY (CC BY-NC 2016) http://mercury.sexy/hg_sdf

raymarch.fxh - Raymarching related functions

uv.fxh - UV and texture mapping functions

color.fxh - Color space conversions

spline.fxh - Some cubic b-splines

To install everything via VPM: https://vvvvpm.github.io/#Happy.fxh To install manually just place in /packs folder.
For more frequent updates, bug fixes and issue reporting: https://github.com/everyoneishappy/happy.fxh

MIT License- feel free to use in your creative & commercial projects. If used in production a credit is very appreciated:

Kyle McLean /http://everyoneishappy.com

I’m also very happy if you are doing something interesting and want to employ me on a project basis.

download

Happy.fxh_.zip
30.09.20 [03:12 UTC] by everyoneishappy | 1000 downloads
Show 3 older revisions

Older Revisions

Happy.fxh_.zip
17.06.19 [09:08 UTC] by everyoneishappy | 788 downloads
50beta38.1
Happy.FXH_.zip
29.06.18 [12:45 UTC] by everyoneishappy | 1327 downloads
Bugfixes
Happy.fxh_.zip
03.01.18 [08:01 UTC] by everyoneishappy | 1327 downloads
1st upload

everyoneishappy 29/06/2018 - 12:46
  • Added 2D & 3D vector control parameters to vector valued Bias & Gain functions
  • Various bugfixes, including some inverted normals horror that was making problems elsewhere
sinus 18/06/2019 - 08:35

thank you! great!

everyoneishappy 30/09/2020 - 03:13

Updated along with InstanceNoodles and Fieldtrip for NODE

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Shoutbox

~18h ago

joreg: Workshop on 20 06: All about Raymarching with FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-all-about-raymarching-with-fuse/

~5d ago

joreg: vvvv gamma 6.5 is out, see changelog: https://thegraybook.vvvv.org/changelog/6.x.html

~8d ago

joreg: Workshop on 13 06: All about signed distance fields in FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-all-about-signed-distance-fields-with-fuse/

~15d ago

joreg: Workshop on 06 06: All about noise Functions with FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-all-about-noise-functions-with-fuse/

~22d ago

joreg: Workshop on 29 05: Introduction to the core FUSE principles, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-introduction-to-core-fuse-principles/

~28d ago

joreg: Workshop on 23 05: Integrating Rhino 3D with vvvv, Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-integrating-rhino-3d-with-vvvv/

~1mth ago

joreg: Workshop on 16 05: Introduction to Shaders. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-introduction-to-shaders-in-vvvv/

~1mth ago

bjoern: hello, I am looking for a job / project starting june. get in touch via vvvv specialists available for hire

~1mth ago

joreg: Workshop on 09 05: Deepdive into the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-advanced-3d-rendering-in-vvvv-with-stride/