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kimiki

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Registered since 17/11/10
Last seen never
Forum Profile kimiki

This is a list of contributions to the website made by user kimiki. Every revision of a content type created will show up seperately here.

This is a list of contributions to the website made by user kimiki. Every revision of a content type created will show up seperately here.

Title Type Created date
Re: 2 Pass Shader in... Forum Reply 3 years 14 weeks ago
2 Pass Shader in DX11 (... Forum Post 3 years 16 weeks ago
Re: Box2d in beta34.2... Forum Reply 3 years 21 weeks ago
Re: Box2d in beta34.2... Forum Reply 3 years 40 weeks ago
Re: Box2d in beta34.2... Forum Reply 3 years 50 weeks ago
Re: Box2D + Bullet x64... Forum Reply 5 years 7 weeks ago
Re: Box2D + Bullet x64... Forum Reply 5 years 19 weeks ago
Re: SVG Parser Forum Reply 6 years 42 weeks ago
Re: NODE13 workshops... Forum Reply 6 years 42 weeks ago
Re: Star filed Particles... Forum Reply 7 years 8 weeks ago
Re: Star filed Particles... Forum Reply 7 years 23 weeks ago
Re: finally: ‚GPU... Forum Reply 7 years 32 weeks ago

This is a list of contributions to the website made by user kimiki. Every revision of a content type created will show up seperately here.

This is a list of contributions to the website made by user kimiki. Every revision of a content type created will show up seperately here.


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anonymous user login

Shoutbox

~11h ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~20h ago

sinao: one side

~20h ago

sinao: How to apply texture only on one of a cube?

~1d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~5d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~5d ago

microdee: what's BC7?

~5d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows