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dragoljub

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Registered since 26/10/08
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Forum Profile dragoljub

This is a list of contributions to the website made by user dragoljub. Every revision of a content type created will show up seperately here.

This is a list of contributions to the website made by user dragoljub. Every revision of a content type created will show up seperately here.

Title Type Created date
liveapi - how to receive... Forum Post 9 years 3 weeks ago
re: Some thoughts on vvvv Forum Reply 9 years 5 weeks ago
re: Some thoughts on vvvv Forum Reply 9 years 5 weeks ago
re: Some thoughts on vvvv Forum Reply 9 years 5 weeks ago
re: Ambient Occlusion Forum Reply 9 years 11 weeks ago
re: Structure Synth Forum Reply 9 years 11 weeks ago
re: mixing sequences... Forum Reply 9 years 11 weeks ago
re: oscdecoder - last... Forum Reply 9 years 11 weeks ago
re: oscdecoder - last... Forum Reply 9 years 11 weeks ago
re: mixing sequences... Forum Reply 9 years 11 weeks ago
re: oscdecoder - last... Forum Reply 9 years 11 weeks ago
oscdecoder - last value... Forum Post 9 years 11 weeks ago
re: osc and fiducials Forum Reply 9 years 11 weeks ago
vvvv as a VST effect or... Forum Post 9 years 11 weeks ago
re: Adding Enum2Ord... Forum Reply 9 years 11 weeks ago
re: 'kalle'... Forum Reply 9 years 11 weeks ago
re: Advice on organizing... Forum Reply 9 years 11 weeks ago
re: OSC glue Forum Reply 9 years 11 weeks ago
Advice on organizing a... Forum Post 9 years 11 weeks ago
first mapping Forum Post 9 years 11 weeks ago
Re: Some thoughts on vvvv Forum Reply 9 years 28 weeks ago
Re: Some thoughts on vvvv Forum Reply 9 years 28 weeks ago
Re: Some thoughts on vvvv Forum Reply 9 years 28 weeks ago

This is a list of contributions to the website made by user dragoljub. Every revision of a content type created will show up seperately here.

Title Type Created date
shout by dragoljub Blog Post 9 years 33 weeks ago
shout by dragoljub Blog Post 9 years 34 weeks ago
shout by dragoljub Blog Post 9 years 40 weeks ago
shout by dragoljub Blog Post 9 years 49 weeks ago
shout by dragoljub Blog Post 10 years 3 weeks ago
shout by dragoljub Blog Post 10 years 10 weeks ago
shout by dragoljub Blog Post 10 years 17 weeks ago
shout by dragoljub Blog Post 10 years 18 weeks ago
shout by dragoljub Blog Post 10 years 19 weeks ago
shout by dragoljub Blog Post 10 years 26 weeks ago
shout by dragoljub Blog Post 10 years 26 weeks ago
shout by dragoljub Blog Post 10 years 26 weeks ago
shout by dragoljub Blog Post 10 years 26 weeks ago
shout by dragoljub Blog Post 10 years 28 weeks ago
shout by dragoljub Blog Post 10 years 28 weeks ago
shout by dragoljub Blog Post 10 years 29 weeks ago
shout by dragoljub Blog Post 10 years 29 weeks ago
shout by dragoljub Blog Post 10 years 29 weeks ago
shout by dragoljub Blog Post 10 years 29 weeks ago
shout by dragoljub Blog Post 10 years 29 weeks ago
shout by dragoljub Blog Post 10 years 29 weeks ago
shout by dragoljub Blog Post 10 years 34 weeks ago
shout by dragoljub Blog Post 10 years 35 weeks ago
shout by dragoljub Blog Post 10 years 35 weeks ago
shout by dragoljub Blog Post 10 years 35 weeks ago
shout by dragoljub Blog Post 10 years 35 weeks ago
shout by dragoljub Blog Post 10 years 35 weeks ago
shout by dragoljub Blog Post 10 years 35 weeks ago
shout by dragoljub Blog Post 10 years 36 weeks ago
shout by dragoljub Blog Post 10 years 36 weeks ago

This is a list of contributions to the website made by user dragoljub. Every revision of a content type created will show up seperately here.


I love vvvv!

It makes programming fun again :)

Sometimes I make techno music, listen at http://bogiwoye.info/

+ + + + 2009 Jan 22 <br/>
I played around with VertexBuffer, Mesh, Template (from EX9.Effects) and managed to draw what I wanted.
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It took me a while, but I managed to generate a filled circle (created from separate triangles). The main problem was of course specifying the Indices. They tell the Mesh node which vertices to use to create triangles. Using a circular spread I had the vertices which form the circle, but I had to manually insert the vertex at center (x=0, y=0) and appropriately create the indices array. I guess a vvvv master would probably be able to do the same thing with far less nodes. I think I'll ask just that in the forum.

+ + + + 2009 Jan 17 <br/>
I played a second time. I started using sub-patches, and it seems the best way to patch. Even for live patching. When things get more complex, sub-patches make it well organized. The thing I see I'll need now is some central signal (LFO, MidiClock, whatever) and other triggers, and then inputs on different sub-patches that link to these signals.

+ + + + 2008 Dec 25 = Oct 31 hahaha :) <br/>
I wish everyone a merry x-mass! I just got back from my first live vvvv gig :) Partly I was also a DJ, but the most fun part was live patching in vvvv as a VJ, on which I worked about 75% of the evening :)
Due to network related issues, (I wasn't well prepared and used someone elses' laptop for vvvv), there was no sync with Live on the other machine :( But it was still very interesting... I used some randomizing video patch with some movies, and I opened some of my previous animations and copied them into the main patch, mostly simple 2D animations. Favorite nodes of this evening: attractor, pillow, perlin, lfo, dxtexture+framedelay (for feedback)

anonymous user login

Shoutbox

~17h ago

joreg: Need your custom dose of #vvvv training? Join us at our studio in #berlin: vvvv-training-at-the-source

~6d ago

~11d ago

~11d ago

domj: Dev stream: Painting with light with a Vive controller, developing using VL and Schéma. Start at 17:00 https://www.twitch.tv/dominikjancik

~12d ago

joreg: July as it happened: vvvvhat-happened-in-july-2019 #vvvv

~13d ago

levi: @mrboni thanks mrboner. solved it by turning all the lights to strobe mode so framerate drops were actually a relief :P . love

~14d ago

joreg: reminder: this thursday, just before the patching circle, there is a free 2h intro to #vvvv gamma: free-vvvv-intro-workshops-this-summer-in-berlin

~14d ago

remony: this thursday, berlin, join the patching circle! patching-circle

~16d ago

mrboni: @levi - low light? gpu overworked?

~16d ago

levi: Any known issues w/ kinect2 dropping framerate massively lately?turned on today,hours before show and had this nice surprise.anyone ?