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dragoljub

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Registered since 26/10/08
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Forum Profile dragoljub

This is a list of contributions to the website made by user dragoljub. Every revision of a content type created will show up seperately here.

This is a list of contributions to the website made by user dragoljub. Every revision of a content type created will show up seperately here.

Title Type Created date
liveapi - how to receive... Forum Post 9 years 20 weeks ago
re: Some thoughts on vvvv Forum Reply 9 years 22 weeks ago
re: Some thoughts on vvvv Forum Reply 9 years 22 weeks ago
re: Some thoughts on vvvv Forum Reply 9 years 22 weeks ago
re: Ambient Occlusion Forum Reply 9 years 28 weeks ago
re: Structure Synth Forum Reply 9 years 28 weeks ago
re: oscdecoder - last... Forum Reply 9 years 28 weeks ago
re: mixing sequences... Forum Reply 9 years 28 weeks ago
re: oscdecoder - last... Forum Reply 9 years 28 weeks ago
re: oscdecoder - last... Forum Reply 9 years 28 weeks ago
re: mixing sequences... Forum Reply 9 years 28 weeks ago
oscdecoder - last value... Forum Post 9 years 28 weeks ago
re: osc and fiducials Forum Reply 9 years 28 weeks ago
vvvv as a VST effect or... Forum Post 9 years 28 weeks ago
re: Adding Enum2Ord... Forum Reply 9 years 28 weeks ago
re: 'kalle'... Forum Reply 9 years 28 weeks ago
re: Advice on organizing... Forum Reply 9 years 28 weeks ago
re: OSC glue Forum Reply 9 years 28 weeks ago
Advice on organizing a... Forum Post 9 years 28 weeks ago
first mapping Forum Post 9 years 28 weeks ago
Re: Some thoughts on vvvv Forum Reply 9 years 44 weeks ago
Re: Some thoughts on vvvv Forum Reply 9 years 44 weeks ago
Re: Some thoughts on vvvv Forum Reply 9 years 44 weeks ago

This is a list of contributions to the website made by user dragoljub. Every revision of a content type created will show up seperately here.

Title Type Created date
shout by dragoljub Blog Post 9 years 49 weeks ago
shout by dragoljub Blog Post 9 years 51 weeks ago
shout by dragoljub Blog Post 10 years 4 weeks ago
shout by dragoljub Blog Post 10 years 13 weeks ago
shout by dragoljub Blog Post 10 years 20 weeks ago
shout by dragoljub Blog Post 10 years 26 weeks ago
shout by dragoljub Blog Post 10 years 33 weeks ago
shout by dragoljub Blog Post 10 years 34 weeks ago
shout by dragoljub Blog Post 10 years 35 weeks ago
shout by dragoljub Blog Post 10 years 42 weeks ago
shout by dragoljub Blog Post 10 years 42 weeks ago
shout by dragoljub Blog Post 10 years 43 weeks ago
shout by dragoljub Blog Post 10 years 43 weeks ago
shout by dragoljub Blog Post 10 years 44 weeks ago
shout by dragoljub Blog Post 10 years 44 weeks ago
shout by dragoljub Blog Post 10 years 45 weeks ago
shout by dragoljub Blog Post 10 years 45 weeks ago
shout by dragoljub Blog Post 10 years 45 weeks ago
shout by dragoljub Blog Post 10 years 46 weeks ago
shout by dragoljub Blog Post 10 years 46 weeks ago
shout by dragoljub Blog Post 10 years 46 weeks ago
shout by dragoljub Blog Post 10 years 50 weeks ago
shout by dragoljub Blog Post 10 years 51 weeks ago
shout by dragoljub Blog Post 10 years 52 weeks ago
shout by dragoljub Blog Post 10 years 52 weeks ago
shout by dragoljub Blog Post 10 years 52 weeks ago
shout by dragoljub Blog Post 10 years 52 weeks ago
shout by dragoljub Blog Post 10 years 52 weeks ago
shout by dragoljub Blog Post 11 years 4 days ago
shout by dragoljub Blog Post 11 years 4 days ago

This is a list of contributions to the website made by user dragoljub. Every revision of a content type created will show up seperately here.


I love vvvv!

It makes programming fun again :)

Sometimes I make techno music, listen at http://bogiwoye.info/

+ + + + 2009 Jan 22 <br/>
I played around with VertexBuffer, Mesh, Template (from EX9.Effects) and managed to draw what I wanted.
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It took me a while, but I managed to generate a filled circle (created from separate triangles). The main problem was of course specifying the Indices. They tell the Mesh node which vertices to use to create triangles. Using a circular spread I had the vertices which form the circle, but I had to manually insert the vertex at center (x=0, y=0) and appropriately create the indices array. I guess a vvvv master would probably be able to do the same thing with far less nodes. I think I'll ask just that in the forum.

+ + + + 2009 Jan 17 <br/>
I played a second time. I started using sub-patches, and it seems the best way to patch. Even for live patching. When things get more complex, sub-patches make it well organized. The thing I see I'll need now is some central signal (LFO, MidiClock, whatever) and other triggers, and then inputs on different sub-patches that link to these signals.

+ + + + 2008 Dec 25 = Oct 31 hahaha :) <br/>
I wish everyone a merry x-mass! I just got back from my first live vvvv gig :) Partly I was also a DJ, but the most fun part was live patching in vvvv as a VJ, on which I worked about 75% of the evening :)
Due to network related issues, (I wasn't well prepared and used someone elses' laptop for vvvv), there was no sync with Live on the other machine :( But it was still very interesting... I used some randomizing video patch with some movies, and I opened some of my previous animations and copied them into the main patch, mostly simple 2D animations. Favorite nodes of this evening: attractor, pillow, perlin, lfo, dxtexture+framedelay (for feedback)

anonymous user login

Shoutbox

~8h ago

guest: alas yeah, it's super slow dl-ing from the installer, here in CA

~9h ago

joreg: @soundreactor: we're not aware of any.

~11h ago

soundreactor: is there speed throttling for downloads? i only get 46kb/s TX,USA

~13h ago

bauhausorbits: Hey in case you are thinking about joining tomorrow’s c# in gamma workshop, you may pm me to take over my place :)

~2d ago

ravazquez: Just your regular hungarian folk dance shellsort: https://youtu.be/CmPA7zE8mx0

~3d ago

joreg: Reminder: This thursday in #berlin: free introductory workshop to the all new #vvvv gamma: https://nodeforum.org/announcements/series-of-free-2h-introduction-workshop-to-vvvv-gamma/ #visualprogramming

~5d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~6d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~6d ago

sinao: one side

~6d ago

sinao: How to apply texture only on one of a cube?