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dragoljub

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Registered since 26/10/08
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Forum Profile dragoljub

This is a list of contributions to the website made by user dragoljub. Every revision of a content type created will show up seperately here.

This is a list of contributions to the website made by user dragoljub. Every revision of a content type created will show up seperately here.

Title Type Created date
liveapi - how to receive... Forum Post 8 years 43 weeks ago
re: Some thoughts on vvvv Forum Reply 8 years 45 weeks ago
re: Some thoughts on vvvv Forum Reply 8 years 45 weeks ago
re: Some thoughts on vvvv Forum Reply 8 years 45 weeks ago
re: Ambient Occlusion Forum Reply 8 years 51 weeks ago
re: Structure Synth Forum Reply 8 years 51 weeks ago
re: mixing sequences... Forum Reply 8 years 51 weeks ago
re: oscdecoder - last... Forum Reply 8 years 51 weeks ago
re: mixing sequences... Forum Reply 8 years 51 weeks ago
re: oscdecoder - last... Forum Reply 8 years 51 weeks ago
re: oscdecoder - last... Forum Reply 8 years 51 weeks ago
oscdecoder - last value... Forum Post 8 years 51 weeks ago
re: osc and fiducials Forum Reply 8 years 51 weeks ago
vvvv as a VST effect or... Forum Post 8 years 51 weeks ago
re: Adding Enum2Ord... Forum Reply 8 years 51 weeks ago
re: 'kalle'... Forum Reply 8 years 51 weeks ago
re: Advice on organizing... Forum Reply 8 years 51 weeks ago
re: OSC glue Forum Reply 8 years 51 weeks ago
Advice on organizing a... Forum Post 8 years 51 weeks ago
first mapping Forum Post 8 years 51 weeks ago
Re: Some thoughts on vvvv Forum Reply 9 years 15 weeks ago
Re: Some thoughts on vvvv Forum Reply 9 years 15 weeks ago
Re: Some thoughts on vvvv Forum Reply 9 years 15 weeks ago

This is a list of contributions to the website made by user dragoljub. Every revision of a content type created will show up seperately here.

Title Type Created date
shout by dragoljub Blog Post 9 years 20 weeks ago
shout by dragoljub Blog Post 9 years 22 weeks ago
shout by dragoljub Blog Post 9 years 27 weeks ago
shout by dragoljub Blog Post 9 years 36 weeks ago
shout by dragoljub Blog Post 9 years 43 weeks ago
shout by dragoljub Blog Post 9 years 49 weeks ago
shout by dragoljub Blog Post 10 years 4 weeks ago
shout by dragoljub Blog Post 10 years 5 weeks ago
shout by dragoljub Blog Post 10 years 6 weeks ago
shout by dragoljub Blog Post 10 years 13 weeks ago
shout by dragoljub Blog Post 10 years 13 weeks ago
shout by dragoljub Blog Post 10 years 14 weeks ago
shout by dragoljub Blog Post 10 years 14 weeks ago
shout by dragoljub Blog Post 10 years 15 weeks ago
shout by dragoljub Blog Post 10 years 15 weeks ago
shout by dragoljub Blog Post 10 years 16 weeks ago
shout by dragoljub Blog Post 10 years 16 weeks ago
shout by dragoljub Blog Post 10 years 16 weeks ago
shout by dragoljub Blog Post 10 years 16 weeks ago
shout by dragoljub Blog Post 10 years 17 weeks ago
shout by dragoljub Blog Post 10 years 17 weeks ago
shout by dragoljub Blog Post 10 years 21 weeks ago
shout by dragoljub Blog Post 10 years 22 weeks ago
shout by dragoljub Blog Post 10 years 22 weeks ago
shout by dragoljub Blog Post 10 years 22 weeks ago
shout by dragoljub Blog Post 10 years 22 weeks ago
shout by dragoljub Blog Post 10 years 22 weeks ago
shout by dragoljub Blog Post 10 years 22 weeks ago
shout by dragoljub Blog Post 10 years 23 weeks ago
shout by dragoljub Blog Post 10 years 23 weeks ago

This is a list of contributions to the website made by user dragoljub. Every revision of a content type created will show up seperately here.


I love vvvv!

It makes programming fun again :)

Sometimes I make techno music, listen at http://bogiwoye.info/

+ + + + 2009 Jan 22 <br/>
I played around with VertexBuffer, Mesh, Template (from EX9.Effects) and managed to draw what I wanted.
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It took me a while, but I managed to generate a filled circle (created from separate triangles). The main problem was of course specifying the Indices. They tell the Mesh node which vertices to use to create triangles. Using a circular spread I had the vertices which form the circle, but I had to manually insert the vertex at center (x=0, y=0) and appropriately create the indices array. I guess a vvvv master would probably be able to do the same thing with far less nodes. I think I'll ask just that in the forum.

+ + + + 2009 Jan 17 <br/>
I played a second time. I started using sub-patches, and it seems the best way to patch. Even for live patching. When things get more complex, sub-patches make it well organized. The thing I see I'll need now is some central signal (LFO, MidiClock, whatever) and other triggers, and then inputs on different sub-patches that link to these signals.

+ + + + 2008 Dec 25 = Oct 31 hahaha :) <br/>
I wish everyone a merry x-mass! I just got back from my first live vvvv gig :) Partly I was also a DJ, but the most fun part was live patching in vvvv as a VJ, on which I worked about 75% of the evening :)
Due to network related issues, (I wasn't well prepared and used someone elses' laptop for vvvv), there was no sync with Live on the other machine :( But it was still very interesting... I used some randomizing video patch with some movies, and I opened some of my previous animations and copied them into the main patch, mostly simple 2D animations. Favorite nodes of this evening: attractor, pillow, perlin, lfo, dxtexture+framedelay (for feedback)

anonymous user login

Shoutbox

~23h ago

domj: Here's the Schéma presentation from yesterday's meetup: https://youtu.be/_oqonrkE3xU

~2d ago

joreg: @guest am afraid we can't manage this. if someone wants to take this on, let us know..

~2d ago

guest: @joreg, please stream :-)

~2d ago

joreg: reminder: tonight: #vvvv meetup in #berlin: 9-berlin-vvvv-meetup

~2d ago

manuel: @dawoof nope. just the mosaic option.

~6d ago

dawoof: Did u use the NVAPI to do the warping and other functions?

~7d ago

manuel: @dawoof I did. Just some tests. with the sync card you get no tearing thats great.

~7d ago

dawoof: has anyone used nvidia MOSAIC and VVVV? (without vioso or automated callibration)