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dragoljub

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Registered since 26/10/08
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Forum Profile dragoljub

This is a list of contributions to the website made by user dragoljub. Every revision of a content type created will show up seperately here.

This is a list of contributions to the website made by user dragoljub. Every revision of a content type created will show up seperately here.

Title Type Created date
liveapi - how to receive... Forum Post 12 years 34 weeks ago
re: Some thoughts on vvvv Forum Reply 12 years 36 weeks ago
re: Some thoughts on vvvv Forum Reply 12 years 36 weeks ago
re: Some thoughts on vvvv Forum Reply 12 years 36 weeks ago
re: Ambient Occlusion Forum Reply 12 years 42 weeks ago
re: Structure Synth Forum Reply 12 years 42 weeks ago
re: mixing sequences... Forum Reply 12 years 42 weeks ago
re: oscdecoder - last... Forum Reply 12 years 42 weeks ago
re: oscdecoder - last... Forum Reply 12 years 42 weeks ago
re: mixing sequences... Forum Reply 12 years 42 weeks ago
re: oscdecoder - last... Forum Reply 12 years 42 weeks ago
oscdecoder - last value... Forum Post 12 years 42 weeks ago
re: osc and fiducials Forum Reply 12 years 42 weeks ago
vvvv as a VST effect or... Forum Post 12 years 42 weeks ago
re: Adding Enum2Ord... Forum Reply 12 years 42 weeks ago
re: 'kalle'... Forum Reply 12 years 42 weeks ago
re: Advice on organizing... Forum Reply 12 years 42 weeks ago
re: OSC glue Forum Reply 12 years 42 weeks ago
Advice on organizing a... Forum Post 12 years 42 weeks ago
first mapping Forum Post 12 years 42 weeks ago
Re: Some thoughts on vvvv Forum Reply 13 years 6 weeks ago
Re: Some thoughts on vvvv Forum Reply 13 years 6 weeks ago
Re: Some thoughts on vvvv Forum Reply 13 years 6 weeks ago

This is a list of contributions to the website made by user dragoljub. Every revision of a content type created will show up seperately here.

Title Type Created date
shout by dragoljub Blog Post 13 years 11 weeks ago
shout by dragoljub Blog Post 13 years 13 weeks ago
shout by dragoljub Blog Post 13 years 18 weeks ago
shout by dragoljub Blog Post 13 years 27 weeks ago
shout by dragoljub Blog Post 13 years 34 weeks ago
shout by dragoljub Blog Post 13 years 40 weeks ago
shout by dragoljub Blog Post 13 years 48 weeks ago
shout by dragoljub Blog Post 13 years 49 weeks ago
shout by dragoljub Blog Post 13 years 49 weeks ago
shout by dragoljub Blog Post 14 years 4 weeks ago
shout by dragoljub Blog Post 14 years 4 weeks ago
shout by dragoljub Blog Post 14 years 5 weeks ago
shout by dragoljub Blog Post 14 years 5 weeks ago
shout by dragoljub Blog Post 14 years 6 weeks ago
shout by dragoljub Blog Post 14 years 7 weeks ago
shout by dragoljub Blog Post 14 years 7 weeks ago
shout by dragoljub Blog Post 14 years 7 weeks ago
shout by dragoljub Blog Post 14 years 7 weeks ago
shout by dragoljub Blog Post 14 years 8 weeks ago
shout by dragoljub Blog Post 14 years 8 weeks ago
shout by dragoljub Blog Post 14 years 8 weeks ago
shout by dragoljub Blog Post 14 years 12 weeks ago
shout by dragoljub Blog Post 14 years 13 weeks ago
shout by dragoljub Blog Post 14 years 14 weeks ago
shout by dragoljub Blog Post 14 years 14 weeks ago
shout by dragoljub Blog Post 14 years 14 weeks ago
shout by dragoljub Blog Post 14 years 14 weeks ago
shout by dragoljub Blog Post 14 years 14 weeks ago
shout by dragoljub Blog Post 14 years 14 weeks ago
shout by dragoljub Blog Post 14 years 14 weeks ago

This is a list of contributions to the website made by user dragoljub. Every revision of a content type created will show up seperately here.


I love vvvv!

It makes programming fun again :)

Sometimes I make techno music, listen at http://bogiwoye.info/

+ + + + 2009 Jan 22 <br/>
I played around with VertexBuffer, Mesh, Template (from EX9.Effects) and managed to draw what I wanted.
<br/>

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It took me a while, but I managed to generate a filled circle (created from separate triangles). The main problem was of course specifying the Indices. They tell the Mesh node which vertices to use to create triangles. Using a circular spread I had the vertices which form the circle, but I had to manually insert the vertex at center (x=0, y=0) and appropriately create the indices array. I guess a vvvv master would probably be able to do the same thing with far less nodes. I think I'll ask just that in the forum.

+ + + + 2009 Jan 17 <br/>
I played a second time. I started using sub-patches, and it seems the best way to patch. Even for live patching. When things get more complex, sub-patches make it well organized. The thing I see I'll need now is some central signal (LFO, MidiClock, whatever) and other triggers, and then inputs on different sub-patches that link to these signals.

+ + + + 2008 Dec 25 = Oct 31 hahaha :) <br/>
I wish everyone a merry x-mass! I just got back from my first live vvvv gig :) Partly I was also a DJ, but the most fun part was live patching in vvvv as a VJ, on which I worked about 75% of the evening :)
Due to network related issues, (I wasn't well prepared and used someone elses' laptop for vvvv), there was no sync with Live on the other machine :( But it was still very interesting... I used some randomizing video patch with some movies, and I opened some of my previous animations and copied them into the main patch, mostly simple 2D animations. Favorite nodes of this evening: attractor, pillow, perlin, lfo, dxtexture+framedelay (for feedback)

anonymous user login

Shoutbox

~24d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~25d ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?