This is a list of contributions to the website made by user Neillzero. Every revision of a content type created will show up seperately here.
This is a list of contributions to the website made by user Neillzero. Every revision of a content type created will show up seperately here.
Title | Type | Created date |
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re: Handle Arduino data | Forum Reply | 13 years 43 weeks ago |
This is a list of contributions to the website made by user Neillzero. Every revision of a content type created will show up seperately here.
Title | Type | Created date |
---|---|---|
lines and lines and... | Blog Post | 17 years 30 weeks ago |
This is a list of contributions to the website made by user Neillzero. Every revision of a content type created will show up seperately here.
i am a newbie. not much info here.
arduino alongside vvvv - passing multiple signals?. An extension to Mr Benefit's hard work?.
Provides a dx9 layer with axis and grid. toggle these with keypresses a and g, respectively. see DX9 Rendering at anchor #id68211
When a camera module is connected to your dx9 renderer, use the keys O to orbit, P to dolly ('P'osition), R to reset to the initial stuff. Z to zoom or pan (depending on mouse button).
When you set a camera's "initial distance", it isn't immediately used - reset with R to jump to the initial distance.
See DX9 Rendering at anchor #id68211
Apparently, other nodes may write debug information to tty renderer. HowTo+TTY+Rendering?
Started 4/3/2006.
Here are dynamically generated lines over the objects in sanch's superformula shader demo patch.
anonymous user login
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