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Kaylabs

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Registered since 21/04/07
Last seen never
Forum Profile Kaylabs

This is a list of contributions to the website made by user Kaylabs. Every revision of a content type created will show up seperately here.

This is a list of contributions to the website made by user Kaylabs. Every revision of a content type created will show up seperately here.

Title Type Created date
re: Shader Version Test... Forum Reply 13 years 43 weeks ago
re: Post-processing Forum Reply 13 years 43 weeks ago
re: Renderer in the patch Forum Reply 13 years 43 weeks ago
re: tap tempo Forum Reply 13 years 43 weeks ago
problem with fugstream... Forum Post 13 years 43 weeks ago
re: MultipleRenderTargets Forum Reply 13 years 43 weeks ago
re: MultipleRenderTargets Forum Reply 13 years 43 weeks ago

This is a list of contributions to the website made by user Kaylabs. Every revision of a content type created will show up seperately here.

Title Type Created date
shout by Kaylabs Blog Post 14 years 47 weeks ago
shout by Kaylabs Blog Post 14 years 47 weeks ago
shout by Kaylabs Blog Post 16 years 8 weeks ago
shout by Kaylabs Blog Post 16 years 8 weeks ago
shout by Kaylabs Blog Post 16 years 40 weeks ago

This is a list of contributions to the website made by user Kaylabs. Every revision of a content type created will show up seperately here.


32 years, experimenting digital art in Angers, France.
Some work in progress.

GUI

Basically it's a 2 way patchmixer based on a patchswitcher by catweasel
So there's still a need to fade to black during patch loading.

Beta version should include:

  • 2 way A-B mixing, differents blending modes
  • File selector for patch loading, all patchs have the same layout in/out
  • FFT 4 channels, Max Peak used to remap FFT4 between 0 and 1, gain and damper control
  • Different FFT Cut: global, A or B
  • BPM Tapping
  • 8 global sequencers (16 steps, steps from 1/2 beat to 8 beat)
  • 4(8 ?) waveform based on BPM (waveform can follow a sequencer)
  • each way A-B have 8(16?) buttons which can be driven by a sequencer
  • each way A-B have 8 sliders which can be driven by a waveform
  • ..
  • anything else in my mind until it's finished (randomly coming: postprocess FX, global videoin to use in texture A and/or B, midi input, video player ?, ..)

Everything is built with touchscreen in mind, single point, only left clicking, sorry that's all i have :)
(i'm thinking about a sort of "right click emulator zone" to assign sequencers and waveforms..)

Release date ? when it's done..

There is still many works, many performance optimization to do: centralize all gui elements, use spreads more wisely, ..

Many thanks to the vvvv community

and especially for this project:
anachronik: get the max (value)
catweasel: patchswitcher
elektromeier: beatstreet (animation), digits (dx9)
sanch: gui (dx9)
tonfilm: FFT4Channels (DShow9 Resample)
woei: dir/file selector

anonymous user login

Shoutbox

~13d ago

~17d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~23d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable