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Shoutbox
~1d ago
ravazquez:
Just your regular hungarian folk dance shellsort:
https://youtu.be/CmPA7zE8mx0
~2d ago
joreg:
Reminder: This thursday in #berlin: free introductory workshop to the all new #vvvv gamma:
https://nodeforum.org/announcements/series-of-free-2h-introduction-workshop-to-vvvv-gamma/
#visualprogramming
~4d ago
evvvvil:
My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections.
https://www.shadertoy.com/view/wt33RN
~5d ago
io:
@sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there
~6d ago
sinao:
one side
~6d ago
sinao:
How to apply texture only on one of a cube?
~6d ago
tonfilm:
Just updated the CraftLie rendering pack to latest:
craftlie-dx11-drawing-for-vl
~8d ago
bjoern:
http://blog.interfacevision.com/design/design-visual-progarmming-languages-snapshots/
~10d ago
metrowave:
https://www.diagram.codes/
~10d ago
microdee:
2 seconds later: I asked before googling, but why do you need OS support for texture compression?