m. no. but with createnode you can replace a patch that has its layeroutput connected to a renderer...or you could send a layer..
that layer thing is cool but you have to get comfortable with it. bit more wires... mhh is it still possible to load patches on the fly which renders to the mainrenderer without connecting it manually?
what a feeling! now it's your turn... good night! buffff
ohhhhh, ahhhhh.... mhh coool
ok thanks... goodnight
have vvvvun, we'r going to sleep now !
yipieeee thank you!!! seems to become a sleepless night---
dont have to excuse !!!
ok ok soory take ur time. its just the wait. like waiting for christmas as a little child...
to be honest, gregsn and me working since more than 30 hours without sleep for you, please be patient for some minutes ...
yeah cant go to bed if i know its still released tonight ;)
still waitin...where is it???
mhm, mhm...
soon, soon ...
and a CMYK (Color Join) module: http://vvvv.meso.net/img/wiki_up//CMYK%20(Color%20Join)%20help.jpg?nocache=1 download: http://vvvv.meso.net/tiki-download_file.php?fileId=574
new module`s finally up: preview: http://vvvv.meso.net/img/wiki_up//SpreadCountFader%20help.jpg?nocache=1 download: http://vvvv.meso.net/tiki-download_file.php?fileId=573 thx to kalle and gregsn
and perlin noise node from tonfilm
@ kiilo. dynamic mesh from sanch, beta9 ... ;)
DMX in vvvv is amazingly simple: make sure to have read the spread tutorials. create a DMX (Artnet) node and create a spread of values between 0 and 1 - please post more questions to the forum..
Hi! just started with vvvv, and i want to control dmx via artnet. can you help? thanks
wow dynamic tornado - its a dynamic mesh or a volume shader? 8o)
see forum
nope. i know. try shellexecuting a batchfile which calls echo %1 >> file
writer (file) has no append mode?
Ahh all cleaned up!
Is it just me or do you fancy some knock off drugs at bargin prices? Just wish I new where to find them.....
maybe this is interesting to some of you: http://www.pixelache.ac/2005/pixelache-2006-call-for-proposals/
ok thx :o)
@Anonymous, 11:01 link is working soon :) (aka when the tutorial is done)
just cant wait for beta 9? any hints when its released. i want my icecream NOW ;)
joereg http://vvvv.meso.net/tiki-index.php?page=pixelshader_for_newbies this page is not vieable for users ?
The ultimate keyboard: http://www.artlebedev.com/portfolio/optimus/
http://vvvv.meso.net/tiki-index.php?page=pixelshader_for_newbies this is not viewable for registred users, is this intended?
Look at America, he was wrong ;)
Repetition does not transform a lie into a truth. Franklin Delano Roosevelt
papa, can i have some ice cream?
what time is beta 9?
hey hey !
smells like beta9 spirit
mhh yeah but what if the structure of such a tree is generated fractally with an l-system? its not possible to reate a such structure of nodes automatically. its should be a simple node constructiuon which is flexible enough to do "infinite" branching...
i would the skeleton of a body explicitely (connecting separate bones) how to do a tree with a more random but complex hierarchic structure? i wouldn't do it with just one node. for every branch one * maybe
with such a "* (Transform Spectral)" node, would it be possible to animate branches too? like a tree that opens or a a body with arms/fingers, legs toes?
maybe doing this by recursions? there must be a limit / watchdog where the recursion stops ?
complicated and a complete break of the metaphor..
loops in one frame would be great of course. but a little bit complicated..
@gregsn or maybe the possibilty to do many feedback loops in one frame. this could solve other problems too. but a "* (Transform Spectral)" would be very cool of course.
wow! thanks ben..
@Anonymous: you're right with the framedelay. what we'd need is a spectral multiplication of transforms which outputs a spread of combined transforms..
@kalle tnx
@markus4: chapeau!
great work Bene !
with a framedelay solution each depending bone is moved a frame later. but all bones should move at the same time? the only solution i know at the moment is to rebuild the skeleton with a hierarchic patch...
thome thoughts about this bone thingi ~ maybe the solution is using translation + quaternion rotation + framedelay ??? but this is poking my head ;o)
ibar-work-in-progress-video: http://www.simonhaenggi.ch/fileadmin/I-Bar/filme/moving-circles_high.mov
it might, it might..
have no clue how his should work with "* (Transform)" ???
ok ok , you are the best
you wanna fight? go outside? now??
oh, you have stoll my idee!! ; ))
the bone module is based on transform hierarchies. changing that by using "* (Transform)" might solve the problem
yes!!
would be nice to do severall feedback loops in one frame...
that was exactly my problem. each bone needs its own nodes to process all bones in one frame, which isnt really flexible...
but it s not really spreadable
it s me ; ) i make a sreenshoot of the module it s very simple
hi, who made that boneanimation http://vvvv.meso.net/show_image.php?id=1228 i tried to do something like this to but i never was able to do it with a spreadable bone count...
Great stuff Jannis, cant wait for the videos!
vvvv propaganda...i finally uploaded some pics...videos still to come http://weblogs.digital.udk-berlin.de/jannis/
oder soll ich mir eine diazepam einwerfen? :o)
HEY? es gibt hotwords in tikiwiki 1.9 damit kann man solchen spam effektiv minimieren
sehr gut Saite. Was machen Sie mein Freund? keep it up !
@framedelay army: is this supposed to show a bug?
thnx max!
@onoxo: I've added you to the user projects page!
by the way: fixed Trautner and Contour source. available at http://vvvv.meso.net/tiki-index.php?page=HowTo+FreeFrame . fixed dlls will be included in upcomming release
thnx guys, i'll add more things soon!
new shader smoke effect... http://vvvv.meso.net/tiki-index.php?page=User+Shaders
yes, very nice, my favourite: organic
yes, i like the "builds"
cool picture and video
i have refresh my site, not all content on it yet, but check it out www.onoxo.net
wow - That would be a pretty cool HumanInterfaceDevice for vvvv - http://tactiva.com/tactapad.html - too bad that you can't buy it by now
@pif - see Forum
I'm trying to use a velleman k8000 to trigger vvvv... HLP!!!
found some nice looking midicontrollers http://www.faderfox.de/
as far i know it's no pixelsader. it's "snow" from the girlpower folder
hey you men of genius... again i'm totally fascinated by the magic of pixelshaders...who did screenshot 1004? or again, where could i get this shader? (looks like something glows)
gehts gar nicht? oder siehst du was? mpeg4 codec
@gregsn: 3 quicktimes nebeneinander geht irgendwie nicht so
hi everybody. from mittwoch till freitag: altitude at khm, kölle (including an abschlussparty!) see http://www.khm.de gruss, florian
who can help me with my brhringer bcr 2000 ?
Turing machine made with LEGO: http://mapageweb.umontreal.ca/cousined/lego/5-Machines/Turing/Turing.html
anyone tried gmax? (http://www4.discreet.com/gmax/ free) seems to be a stripped down 3dmax for for game (read: low poly) mesh creation.
probably the problem was solved some thousand times befor, but at this time we wrote it from scratch. i will make up a new wiki page to explain the alg. http://vvvv.meso.net/tiki-index.php?page=Wave+Simulation
el greco: can you post a link to the algorithm? michl.
math of original algorithm (c) 1994 gerrit jackson
basel verneigt sich tief
geht ab wie ne rakete, alter! fei echt jetzt.
grasser kregor
i can c the potential, if this is the power of vvvv-then maybe i raised ventuz too high as better or so purely of the gui.
anonymous user login
~3d ago
~5d ago
~7d ago
~10d ago
~10d ago
~17d ago
~24d ago
~24d ago
~24d ago
~1mth ago