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Shouts

the bone module is based on transform hierarchies. changing that by using "* (Transform)" might solve the problem

gregsn, Tuesday, Aug 2nd 2005  

yes!!

sanch, Tuesday, Aug 2nd 2005  

would be nice to do severall feedback loops in one frame...

guest, Tuesday, Aug 2nd 2005  

that was exactly my problem. each bone needs its own nodes to process all bones in one frame, which isnt really flexible...

guest, Tuesday, Aug 2nd 2005  

but it s not really spreadable

sanch, Tuesday, Aug 2nd 2005  

it s me ; ) i make a sreenshoot of the module it s very simple

sanch, Tuesday, Aug 2nd 2005  

hi, who made that boneanimation http://vvvv.meso.net/show_image.php?id=1228 i tried to do something like this to but i never was able to do it with a spreadable bone count...

elektromeier, Tuesday, Aug 2nd 2005  

Great stuff Jannis, cant wait for the videos!

catweasel, Tuesday, Aug 2nd 2005  

vvvv propaganda...i finally uploaded some pics...videos still to come http://weblogs.digital.udk-berlin.de/jannis/

jannis, Tuesday, Aug 2nd 2005  

oder soll ich mir eine diazepam einwerfen? :o)

kiilo, Monday, Aug 1st 2005  

HEY? es gibt hotwords in tikiwiki 1.9 damit kann man solchen spam effektiv minimieren

kiilo, Monday, Aug 1st 2005  

sehr gut Saite. Was machen Sie mein Freund? keep it up !

guest, Sunday, Jul 31st 2005  

@framedelay army: is this supposed to show a bug?

oschatz, Saturday, Jul 30th 2005  

thnx max!

onoxo, Thursday, Jul 28th 2005  

@onoxo: I've added you to the user projects page!

max, Thursday, Jul 28th 2005  

by the way: fixed Trautner and Contour source. available at http://vvvv.meso.net/tiki-index.php?page=HowTo+FreeFrame . fixed dlls will be included in upcomming release

joreg, Wednesday, Jul 27th 2005  

thnx guys, i'll add more things soon!

onoxo, Wednesday, Jul 27th 2005  

new shader smoke effect... http://vvvv.meso.net/tiki-index.php?page=User+Shaders

sanch, Tuesday, Jul 26th 2005  

yes, very nice, my favourite: organic

michel, Tuesday, Jul 26th 2005  

yes, i like the "builds"

tonfilm, Tuesday, Jul 26th 2005  

cool picture and video

sanch, Tuesday, Jul 26th 2005  

i have refresh my site, not all content on it yet, but check it out www.onoxo.net

onoxo, Tuesday, Jul 26th 2005  

wow - That would be a pretty cool HumanInterfaceDevice for vvvv - http://tactiva.com/tactapad.html - too bad that you can't buy it by now

kalle, Friday, Jul 22nd 2005  

@pif - see Forum

oschatz, Friday, Jul 22nd 2005  

I'm trying to use a velleman k8000 to trigger vvvv... HLP!!!

pif, Thursday, Jul 21st 2005  

found some nice looking midicontrollers http://www.faderfox.de/

kalle, Thursday, Jul 21st 2005  

as far i know it's no pixelsader. it's "snow" from the girlpower folder

guest, Thursday, Jul 21st 2005  

hey you men of genius... again i'm totally fascinated by the magic of pixelshaders...who did screenshot 1004? or again, where could i get this shader? (looks like something glows)

jannis, Thursday, Jul 21st 2005  

gehts gar nicht? oder siehst du was? mpeg4 codec

gregsn, Wednesday, Jul 20th 2005  

@gregsn: 3 quicktimes nebeneinander geht irgendwie nicht so

kalle, Wednesday, Jul 20th 2005  

hi everybody. from mittwoch till freitag: altitude at khm, kölle (including an abschlussparty!) see http://www.khm.de gruss, florian

guest, Tuesday, Jul 19th 2005  

who can help me with my brhringer bcr 2000 ?

capten, Sunday, Jul 17th 2005  

Turing machine made with LEGO: http://mapageweb.umontreal.ca/cousined/lego/5-Machines/Turing/Turing.html

kalle, Thursday, Jul 14th 2005  

anyone tried gmax? (http://www4.discreet.com/gmax/ free) seems to be a stripped down 3dmax for for game (read: low poly) mesh creation.

fleg, Wednesday, Jul 13th 2005  

probably the problem was solved some thousand times befor, but at this time we wrote it from scratch. i will make up a new wiki page to explain the alg. http://vvvv.meso.net/tiki-index.php?page=Wave+Simulation

guest, Wednesday, Jul 13th 2005  

el greco: can you post a link to the algorithm? michl.

michel, Wednesday, Jul 13th 2005  

math of original algorithm (c) 1994 gerrit jackson

gregsn, Wednesday, Jul 13th 2005  

basel verneigt sich tief

joreg, Tuesday, Jul 12th 2005  

geht ab wie ne rakete, alter! fei echt jetzt.

gregsn, Tuesday, Jul 12th 2005  

grasser kregor

joreg, Tuesday, Jul 12th 2005  

i can c the potential, if this is the power of vvvv-then maybe i raised ventuz too high as better or so purely of the gui.

guest, Friday, Jul 8th 2005  

hi -visuality77, thats some amazing stuff, the window 4 education in africa 4 that is unbelievable especially 4 children.

guest, Friday, Jul 8th 2005  

PS I am an american, lol

visuality77, Friday, Jul 8th 2005  

Its ridiculous in america, whats next speech, thoughts they already have word patents

visuality77, Friday, Jul 8th 2005  

this would verrrrry cool as a video project. http://web.media.mit.edu/~jpatten/audiopad-small-web.mov Note to all on software patents, We cannot as a race if we are bickering over our aquired knowledge.

visuality77, Friday, Jul 8th 2005  

EU-Parlament beerdigt Softwarepatentrichtlinie http://www.heise.de/ct/aktuell/meldung/61230

oschatz, Wednesday, Jul 6th 2005  

to all: why not make a forum topic with all the pros and cons of other sw?

oschatz, Wednesday, Jul 6th 2005  

Virtools is hot, for game developers. Used it, its nice. Cheap for what you get, have you seen the price of unreal tournament engine? Something like 15 time more. Ventuz is OK, workflo is rigid although logical. Reminds me of eyesweb lol

visuality77, Wednesday, Jul 6th 2005  

2 cont: if i could do what Ventuz doe swith the power of vvvv and the GUI of Scala Infochannel, then i think that wud be an app in it's own element. Broadcast-3d-devices-power=simplicity.

guest, Tuesday, Jul 5th 2005  

If Scala Infochannel had run on its own so caled MMOS then maybe we wud see a realtime broadcast vj app, shame everything has to run under BG.

guest, Tuesday, Jul 5th 2005  

Thanks 4 the feedbak on Ventuz, much appreciated. Maybe compare Ventuz with Scala infochanel, considering it can control a whole host of devices too. Is that not the purpose of all VJ?

guest, Tuesday, Jul 5th 2005  

sheesh...didn't log in. for more info on virtools not concerning gaming google for strukt and andreas.

woei, Tuesday, Jul 5th 2005  

had a glimpse on virtools, seems to me quite unhandy and very gaming based...however there are some who raped it for making visuals

guest, Tuesday, Jul 5th 2005  

by the way anybody ever had a look on virtools? its superexpensive as i know but looks interessting. just curious...

elektromeier, Tuesday, Jul 5th 2005  

its maybe much better if you do a presentation. for the general purpose vvvv its made for its gui is nearly perfect.

elektromeier, Tuesday, Jul 5th 2005  

Ventuz is very handy, and the GUI is much better. BUT functionality - huh, it is 3d powerpoint for managers. There are nothing to comapare.

guest, Tuesday, Jul 5th 2005  

the ventuz GUI looks very chaotic if there is a large number of objects

tonfilm, Monday, Jul 4th 2005  

vvvv is the best ! ; )

sanch, Monday, Jul 4th 2005  

vvvv is completly differnt its like comparing the adobe suite to powerpoint - but having a timeline node would be fine anyway :-)

kiilo, Monday, Jul 4th 2005  

its something different for sure, but theres a suspicious amount of v's apearing as textures icons etc ;)

guest, Monday, Jul 4th 2005  

i don't see how you want to compare it; i have the feeling the purpose and therefore the design of each software is rather different

michel, Sunday, Jul 3rd 2005  

Head to head which out performs best Ventuz or vvvv?

guest, Sunday, Jul 3rd 2005  

i saw ventuz and was a bit impressed. but vvvv´s GUI is unbeatable IMHO.

kalle, Sunday, Jul 3rd 2005  

timeline nodes are a long wished missing feature. anyway some users wrote their own gui. any chance for ventuz getting interactive?

oschatz, Saturday, Jul 2nd 2005  

...another thought, could Ventuz be vvvv with a face afterall?

guest, Saturday, Jul 2nd 2005  

Just been going thru Ventuz, it's impressive looks like or similar to vvvv, fantastic app. Any chance for vvvv to have aGUI?

guest, Saturday, Jul 2nd 2005  

COCOON CLUB is hiring / spread the word

oschatz, Friday, Jul 1st 2005  

hura. we´ll try that on the rudlplatzian wall asap! postworkshopperige grüsse, flow

fleg, Wednesday, Jun 29th 2005  

anyone outa there, just guessing answer will do by(e) _tomorrow, tried: chanel didnt insert sws (was afraid) nor builded a nw file, couldnt find host or port, looking forward 2 tomorrow. nic

guest, Tuesday, Jun 28th 2005  

hi` trying to restart orad cyberset again but cant define the parameters on myself..can antone help before midnigt? nic

guest, Tuesday, Jun 28th 2005  

finally, you can download a module to sync videos in a boygroup: http://vvvv.meso.net/tiki-index.php?page=tonfilm-VideoSync (sorry for being so late with that ...)

tonfilm, Tuesday, Jun 28th 2005  

jes you can!

onoxo, Tuesday, Jun 28th 2005  

hey everybody- before i go shopping - is it possible to connect 2 webcams (usb) and use them in v4? performance/jitter doesn´t matter...

fleg, Tuesday, Jun 28th 2005  

"Access to brainwave interpretation algorithms, developed over 20 years at leading Russian neural science research institutions" cool, that reminds me of a movie where they hijack a russian mindcontrolled jet...

elektromeier, Friday, Jun 24th 2005  

http://www.neurosky.com/ wouldn't this be a nice device for controlling vvvv?

kalle, Friday, Jun 24th 2005  

man - das hättet ihr auch früher ankündigen können. --> vvvvorkshop -Kunsthochschule für Medien Köln. -- jetzt hab ichs verpasst ;(

math.object, Friday, Jun 24th 2005  

Just got myself a pc fast enough to run this shizzle. Its adult visual lego! Love it...

guest, Thursday, Jun 23rd 2005  

spam in the forum! mmmh?

kiilo, Wednesday, Jun 22nd 2005  

Thats a hell of a view you've got there!

catweasel, Wednesday, Jun 22nd 2005  

Nice, welcome aboard

visuality77, Wednesday, Jun 22nd 2005  

ni hau, from hongkong, everybody!

zepi, Wednesday, Jun 22nd 2005  

in tikiwiki 1.9 there is a funny keyword table to block some hot words ...

guest, Tuesday, Jun 21st 2005  

Thanks for having a look guys. I will work on it over time. its a great experiment. Thanks tonfilm , Sanch and Catweasle for the great shader work.

visuality77, Saturday, Jun 18th 2005  

new shader, Lumakey: http://vvvv.meso.net/tiki-index.php?page=User+Shaders

tonfilm, Friday, Jun 17th 2005  

tried to do it with the dynamic texture node and pipette but pipette is to slow for higher resolutions...

elektromeier, Friday, Jun 17th 2005  

i've done this once with a spreaded pixelshader and 15 textureinputs. but it is ugly and slow. a volumetexture queue is a very ql idea..

joreg, Friday, Jun 17th 2005  

you can use pixel shader for create the same effect , with 7 different texture input and a input with a mask and maybe two shader for more texture input

sanch, Friday, Jun 17th 2005  

this would have the advantage that the individual textureslices would be blended automatic with the hardwarefilter...

elektromeier, Friday, Jun 17th 2005  

i just wondered if its possible to use a videotexture over time as a volumetexture to do timeslicing effects like in visuality's chronosprojector link...

elektromeier, Friday, Jun 17th 2005  

thx joreg, i allready made a volumentric dds texture...it worked fine.

elektromeier, Friday, Jun 17th 2005  

now you can download my MeshDistortion patch as shown in th little video on my patches page: http://vvvv.meso.net/tiki-index.php?page=tonfilmsPatches

tonfilm, Friday, Jun 17th 2005  

i think you could also generate a volumetexture with this plugin for photoshop: http://developer.nvidia.com/object/photoshop_dds_plugins.html

joreg, Friday, Jun 17th 2005  

no, a spread of textures into the effect node will be spreaded over the subsets of the mesh. to have a volume texture you have to generate one using the dynamic texture node(s). but be aware of the finite memory of your gpu (dimensions of the 3d-texture

michel, Friday, Jun 17th 2005  

... dont think so ...

tonfilm, Friday, Jun 17th 2005  

is it possible to use a spread of textures as one volumetric texture on a mesh?

elektromeier, Friday, Jun 17th 2005  

I think this project could be built with slices in vvvv Just a thought

visuality77, Friday, Jun 17th 2005  

fleg: the foldout is essential part of that tiddliwiki thing, and i like it. but thx anyway!

kalle, Thursday, Jun 16th 2005  

tonfilm! thx for the hint: bugfix HEX (String Value).v4p here: http://vvvv.meso.net/tiki-index.php?page=kalle%20-%20Modules\String

kalle, Thursday, Jun 16th 2005  

anonymous user login

Shoutbox

~14d ago

~17d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~24d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable