@Anonymous: you're right with the framedelay. what we'd need is a spectral multiplication of transforms which outputs a spread of combined transforms..
great work Bene !
with a framedelay solution each depending bone is moved a frame later. but all bones should move at the same time? the only solution i know at the moment is to rebuild the skeleton with a hierarchic patch...
thome thoughts about this bone thingi ~ maybe the solution is using translation + quaternion rotation + framedelay ??? but this is poking my head ;o)
it might, it might..
have no clue how his should work with "* (Transform)" ???
ok ok , you are the best
you wanna fight? go outside? now??
oh, you have stoll my idee!! ; ))
the bone module is based on transform hierarchies. changing that by using "* (Transform)" might solve the problem
would be nice to do severall feedback loops in one frame...
that was exactly my problem. each bone needs its own nodes to process all bones in one frame, which isnt really flexible...
but it s not really spreadable
it s me ; ) i make a sreenshoot of the module it s very simple
hi, who made that boneanimation http://vvvv.meso.net/show_image.php?id=1228 i tried to do something like this to but i never was able to do it with a spreadable bone count...
Great stuff Jannis, cant wait for the videos!
vvvv propaganda...i finally uploaded some pics...videos still to come http://weblogs.digital.udk-berlin.de/jannis/
oder soll ich mir eine diazepam einwerfen? :o)
HEY? es gibt hotwords in tikiwiki 1.9 damit kann man solchen spam effektiv minimieren
sehr gut Saite. Was machen Sie mein Freund? keep it up !
@framedelay army: is this supposed to show a bug?
@onoxo: I've added you to the user projects page!
by the way: fixed Trautner and Contour source. available at http://vvvv.meso.net/tiki-index.php?page=HowTo+FreeFrame . fixed dlls will be included in upcomming release
thnx guys, i'll add more things soon!
yes, very nice, my favourite: organic
yes, i like the "builds"
cool picture and video
wow - That would be a pretty cool HumanInterfaceDevice for vvvv - http://tactiva.com/tactapad.html - too bad that you can't buy it by now
@pif - see Forum
I'm trying to use a velleman k8000 to trigger vvvv... HLP!!!
as far i know it's no pixelsader. it's "snow" from the girlpower folder
hey you men of genius... again i'm totally fascinated by the magic of pixelshaders...who did screenshot 1004? or again, where could i get this shader? (looks like something glows)
gehts gar nicht? oder siehst du was? mpeg4 codec
@gregsn: 3 quicktimes nebeneinander geht irgendwie nicht so
hi everybody. from mittwoch till freitag: altitude at khm, kölle (including an abschlussparty!) see http://www.khm.de gruss, florian
who can help me with my brhringer bcr 2000 ?
Turing machine made with LEGO: http://mapageweb.umontreal.ca/cousined/lego/5-Machines/Turing/Turing.html
anyone tried gmax? (http://www4.discreet.com/gmax/ free) seems to be a stripped down 3dmax for for game (read: low poly) mesh creation.
probably the problem was solved some thousand times befor, but at this time we wrote it from scratch. i will make up a new wiki page to explain the alg. http://vvvv.meso.net/tiki-index.php?page=Wave+Simulation
el greco: can you post a link to the algorithm? michl.
math of original algorithm (c) 1994 gerrit jackson
basel verneigt sich tief
geht ab wie ne rakete, alter! fei echt jetzt.
i can c the potential, if this is the power of vvvv-then maybe i raised ventuz too high as better or so purely of the gui.
hi -visuality77, thats some amazing stuff, the window 4 education in africa 4 that is unbelievable especially 4 children.
PS I am an american, lol
Its ridiculous in america, whats next speech, thoughts they already have word patents
this would verrrrry cool as a video project. http://web.media.mit.edu/~jpatten/audiopad-small-web.mov Note to all on software patents, We cannot as a race if we are bickering over our aquired knowledge.
to all: why not make a forum topic with all the pros and cons of other sw?
Virtools is hot, for game developers. Used it, its nice. Cheap for what you get, have you seen the price of unreal tournament engine? Something like 15 time more. Ventuz is OK, workflo is rigid although logical. Reminds me of eyesweb lol
2 cont: if i could do what Ventuz doe swith the power of vvvv and the GUI of Scala Infochannel, then i think that wud be an app in it's own element. Broadcast-3d-devices-power=simplicity.
If Scala Infochannel had run on its own so caled MMOS then maybe we wud see a realtime broadcast vj app, shame everything has to run under BG.
Thanks 4 the feedbak on Ventuz, much appreciated. Maybe compare Ventuz with Scala infochanel, considering it can control a whole host of devices too. Is that not the purpose of all VJ?
sheesh...didn't log in. for more info on virtools not concerning gaming google for strukt and andreas.
had a glimpse on virtools, seems to me quite unhandy and very gaming based...however there are some who raped it for making visuals
by the way anybody ever had a look on virtools? its superexpensive as i know but looks interessting. just curious...
its maybe much better if you do a presentation. for the general purpose vvvv its made for its gui is nearly perfect.
Ventuz is very handy, and the GUI is much better. BUT functionality - huh, it is 3d powerpoint for managers. There are nothing to comapare.
the ventuz GUI looks very chaotic if there is a large number of objects
vvvv is the best ! ; )
vvvv is completly differnt its like comparing the adobe suite to powerpoint - but having a timeline node would be fine anyway :-)
its something different for sure, but theres a suspicious amount of v's apearing as textures icons etc ;)
i don't see how you want to compare it; i have the feeling the purpose and therefore the design of each software is rather different
Head to head which out performs best Ventuz or vvvv?
i saw ventuz and was a bit impressed. but vvvv´s GUI is unbeatable IMHO.
timeline nodes are a long wished missing feature. anyway some users wrote their own gui. any chance for ventuz getting interactive?
...another thought, could Ventuz be vvvv with a face afterall?
Just been going thru Ventuz, it's impressive looks like or similar to vvvv, fantastic app. Any chance for vvvv to have aGUI?
COCOON CLUB is hiring / spread the word
hura. we´ll try that on the rudlplatzian wall asap! postworkshopperige grüsse, flow
anyone outa there, just guessing answer will do by(e) _tomorrow, tried: chanel didnt insert sws (was afraid) nor builded a nw file, couldnt find host or port, looking forward 2 tomorrow. nic
hi` trying to restart orad cyberset again but cant define the parameters on myself..can antone help before midnigt? nic
finally, you can download a module to sync videos in a boygroup: http://vvvv.meso.net/tiki-index.php?page=tonfilm-VideoSync (sorry for being so late with that ...)
jes you can!
hey everybody- before i go shopping - is it possible to connect 2 webcams (usb) and use them in v4? performance/jitter doesn´t matter...
"Access to brainwave interpretation algorithms, developed over 20 years at leading Russian neural science research institutions" cool, that reminds me of a movie where they hijack a russian mindcontrolled jet...
man - das hättet ihr auch früher ankündigen können. --> vvvvorkshop -Kunsthochschule für Medien Köln. -- jetzt hab ichs verpasst ;(
Just got myself a pc fast enough to run this shizzle. Its adult visual lego! Love it...
spam in the forum! mmmh?
Thats a hell of a view you've got there!
Nice, welcome aboard
ni hau, from hongkong, everybody!
in tikiwiki 1.9 there is a funny keyword table to block some hot words ...
Thanks for having a look guys. I will work on it over time. its a great experiment. Thanks tonfilm , Sanch and Catweasle for the great shader work.
tried to do it with the dynamic texture node and pipette but pipette is to slow for higher resolutions...
i've done this once with a spreaded pixelshader and 15 textureinputs. but it is ugly and slow. a volumetexture queue is a very ql idea..
you can use pixel shader for create the same effect , with 7 different texture input and a input with a mask and maybe two shader for more texture input
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