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anybody with a working beta9?

gregsn, Tuesday, Sep 6th 2005  

wavesimulation for beta9 downloadable on http://vvvv.meso.net/tiki-index.php?page=Wave+Simulation

gregsn, Tuesday, Sep 6th 2005  

kalle, looks like max on mac os... vvvv supports osc therefore it should work, as long no bundled messages are used. i wonder if its very difficult to patch an osc decoder

guest, Monday, Sep 5th 2005  

it seems that gluion is usable with vvvv. look here: http://www.glui.de/prod/gluion/gluionXfortez.html

kalle, Sunday, Sep 4th 2005  

Does anybody have experience wit the the Gluion OSC-Interface? (http://www.glui.de/prod/gluion.html) It seems to be very interesting, not really cheap but with many channels. The soon coming version will i.e. have 68 instead of 37 D I/O.

jens, Sunday, Sep 4th 2005  

devs are at ars electronica for some days now. will be back to answer and debug next week

joreg, Saturday, Sep 3rd 2005  

congratulations !!! ... but why dio i ha a gray sreen, when i just opening the rendernode ??

carc_ti, Friday, Sep 2nd 2005  

ok " wow-signal" its maybe the first recorded signal from outerspace - just to small coment for beta9 ;o)

kiilo, Friday, Sep 2nd 2005  

u should give us more info

guest, Friday, Sep 2nd 2005  

wow! http://www.bigear.org/wowmenu.htm thx

kiilo, Friday, Sep 2nd 2005  

elemeier. no. at least for now that type pin doesn' t make sense.

joreg, Friday, Sep 2nd 2005  

kalle. does renderer tty say anything?

joreg, Friday, Sep 2nd 2005  

what is the type pin ind "dx9Texture" for? is it possible to render in a volume or cube texture? how? hmm

elektromeier, Friday, Sep 2nd 2005  

happy vvvv day! wish you a lot of new patches :)

onoxo, Friday, Sep 2nd 2005  

doesn't render at all on my old old laptop

kalle, Friday, Sep 2nd 2005  

Very nice

guest, Friday, Sep 2nd 2005  

m. no. but with createnode you can replace a patch that has its layeroutput connected to a renderer...or you could send a layer..

joreg, Friday, Sep 2nd 2005  

that layer thing is cool but you have to get comfortable with it. bit more wires... mhh is it still possible to load patches on the fly which renders to the mainrenderer without connecting it manually?

elektromeier, Friday, Sep 2nd 2005  

what a feeling! now it's your turn... good night! buffff

gregsn, Friday, Sep 2nd 2005  

ohhhhh, ahhhhh.... mhh coool

elektromeier, Friday, Sep 2nd 2005  

ok thanks... goodnight

elektromeier, Friday, Sep 2nd 2005  

have vvvvun, we'r going to sleep now !

tonfilm, Friday, Sep 2nd 2005  

yipieeee thank you!!! seems to become a sleepless night---

elektromeier, Friday, Sep 2nd 2005  

dont have to excuse !!!

tonfilm, Friday, Sep 2nd 2005  

ok ok soory take ur time. its just the wait. like waiting for christmas as a little child...

elektromeier, Friday, Sep 2nd 2005  

to be honest, gregsn and me working since more than 30 hours without sleep for you, please be patient for some minutes ...

tonfilm, Friday, Sep 2nd 2005  

yeah cant go to bed if i know its still released tonight ;)

elektromeier, Friday, Sep 2nd 2005  

still waitin...where is it???

woei, Friday, Sep 2nd 2005  

mhm, mhm...

elektromeier, Friday, Sep 2nd 2005  

soon, soon ...

tonfilm, Friday, Sep 2nd 2005  

and a CMYK (Color Join) module: http://vvvv.meso.net/img/wiki_up//CMYK%20(Color%20Join)%20help.jpg?nocache=1 download: http://vvvv.meso.net/tiki-download_file.php?fileId=574

elektromeier, Monday, Aug 29th 2005  

new module`s finally up: preview: http://vvvv.meso.net/img/wiki_up//SpreadCountFader%20help.jpg?nocache=1 download: http://vvvv.meso.net/tiki-download_file.php?fileId=573 thx to kalle and gregsn

elektromeier, Monday, Aug 29th 2005  

and perlin noise node from tonfilm

sanch, Saturday, Aug 27th 2005  

@ kiilo. dynamic mesh from sanch, beta9 ... ;)

tonfilm, Saturday, Aug 27th 2005  

DMX in vvvv is amazingly simple: make sure to have read the spread tutorials. create a DMX (Artnet) node and create a spread of values between 0 and 1 - please post more questions to the forum..

oschatz, Saturday, Aug 27th 2005  

Hi! just started with vvvv, and i want to control dmx via artnet. can you help? thanks

a.j.martins, Saturday, Aug 27th 2005  

wow dynamic tornado - its a dynamic mesh or a volume shader? 8o)

kiilo, Friday, Aug 26th 2005  

see forum

oschatz, Wednesday, Aug 24th 2005  

nope. i know. try shellexecuting a batchfile which calls echo %1 >> file

oschatz, Wednesday, Aug 24th 2005  

writer (file) has no append mode?

kiilo, Wednesday, Aug 24th 2005  

Ahh all cleaned up!

catweasel, Tuesday, Aug 23rd 2005  

Is it just me or do you fancy some knock off drugs at bargin prices? Just wish I new where to find them.....

catweasel, Tuesday, Aug 23rd 2005  

maybe this is interesting to some of you: http://www.pixelache.ac/2005/pixelache-2006-call-for-proposals/

michel, Thursday, Aug 18th 2005  

ok thx :o)

kiilo, Wednesday, Aug 17th 2005  

@Anonymous, 11:01 link is working soon :) (aka when the tutorial is done)

MrBenefit, Wednesday, Aug 17th 2005  

just cant wait for beta 9? any hints when its released. i want my icecream NOW ;)

guest, Wednesday, Aug 17th 2005  

joereg http://vvvv.meso.net/tiki-index.php?page=pixelshader_for_newbies this page is not vieable for users ?

guest, Wednesday, Aug 17th 2005  

The ultimate keyboard: http://www.artlebedev.com/portfolio/optimus/

guest, Tuesday, Aug 16th 2005  

http://vvvv.meso.net/tiki-index.php?page=pixelshader_for_newbies this is not viewable for registred users, is this intended?

kiilo, Monday, Aug 15th 2005  

Look at America, he was wrong ;)

Westbam, Friday, Aug 12th 2005  

Repetition does not transform a lie into a truth. Franklin Delano Roosevelt

guest, Friday, Aug 12th 2005  

papa, can i have some ice cream?

guest, Friday, Aug 12th 2005  

what time is beta 9?

guest, Friday, Aug 12th 2005  

hey hey !

kiilo, Friday, Aug 12th 2005  

smells like beta9 spirit

kalle, Friday, Aug 12th 2005  

mhh yeah but what if the structure of such a tree is generated fractally with an l-system? its not possible to reate a such structure of nodes automatically. its should be a simple node constructiuon which is flexible enough to do "infinite" branching...

guest, Thursday, Aug 11th 2005  

i would the skeleton of a body explicitely (connecting separate bones) how to do a tree with a more random but complex hierarchic structure? i wouldn't do it with just one node. for every branch one * maybe

guest, Thursday, Aug 11th 2005  

with such a "* (Transform Spectral)" node, would it be possible to animate branches too? like a tree that opens or a a body with arms/fingers, legs toes?

guest, Thursday, Aug 11th 2005  

maybe doing this by recursions? there must be a limit / watchdog where the recursion stops ?

kiilo, Tuesday, Aug 9th 2005  

complicated and a complete break of the metaphor..

oschatz, Tuesday, Aug 9th 2005  

loops in one frame would be great of course. but a little bit complicated..

gregsn, Tuesday, Aug 9th 2005  

@gregsn or maybe the possibilty to do many feedback loops in one frame. this could solve other problems too. but a "* (Transform Spectral)" would be very cool of course.

elektromeier, Tuesday, Aug 9th 2005  

wow! thanks ben..

gregsn, Monday, Aug 8th 2005  

@Anonymous: you're right with the framedelay. what we'd need is a spectral multiplication of transforms which outputs a spread of combined transforms..

gregsn, Monday, Aug 8th 2005  

@kalle tnx

markus4, Sunday, Aug 7th 2005  

@markus4: chapeau!

kalle, Sunday, Aug 7th 2005  

great work Bene !

tonfilm, Friday, Aug 5th 2005  

with a framedelay solution each depending bone is moved a frame later. but all bones should move at the same time? the only solution i know at the moment is to rebuild the skeleton with a hierarchic patch...

guest, Friday, Aug 5th 2005  

thome thoughts about this bone thingi ~ maybe the solution is using translation + quaternion rotation + framedelay ??? but this is poking my head ;o)

kiilo, Thursday, Aug 4th 2005  

ibar-work-in-progress-video: http://www.simonhaenggi.ch/fileadmin/I-Bar/filme/moving-circles_high.mov

guest, Wednesday, Aug 3rd 2005  

it might, it might..

gregsn, Tuesday, Aug 2nd 2005  

have no clue how his should work with "* (Transform)" ???

guest, Tuesday, Aug 2nd 2005  

ok ok , you are the best

sanch, Tuesday, Aug 2nd 2005  

you wanna fight? go outside? now??

gregsn, Tuesday, Aug 2nd 2005  

oh, you have stoll my idee!! ; ))

sanch, Tuesday, Aug 2nd 2005  

the bone module is based on transform hierarchies. changing that by using "* (Transform)" might solve the problem

gregsn, Tuesday, Aug 2nd 2005  


sanch, Tuesday, Aug 2nd 2005  

would be nice to do severall feedback loops in one frame...

guest, Tuesday, Aug 2nd 2005  

that was exactly my problem. each bone needs its own nodes to process all bones in one frame, which isnt really flexible...

guest, Tuesday, Aug 2nd 2005  

but it s not really spreadable

sanch, Tuesday, Aug 2nd 2005  

it s me ; ) i make a sreenshoot of the module it s very simple

sanch, Tuesday, Aug 2nd 2005  

hi, who made that boneanimation http://vvvv.meso.net/show_image.php?id=1228 i tried to do something like this to but i never was able to do it with a spreadable bone count...

elektromeier, Tuesday, Aug 2nd 2005  

Great stuff Jannis, cant wait for the videos!

catweasel, Tuesday, Aug 2nd 2005  

vvvv propaganda...i finally uploaded some pics...videos still to come http://weblogs.digital.udk-berlin.de/jannis/

jannis, Tuesday, Aug 2nd 2005  

oder soll ich mir eine diazepam einwerfen? :o)

kiilo, Monday, Aug 1st 2005  

HEY? es gibt hotwords in tikiwiki 1.9 damit kann man solchen spam effektiv minimieren

kiilo, Monday, Aug 1st 2005  

sehr gut Saite. Was machen Sie mein Freund? keep it up !

guest, Sunday, Jul 31st 2005  

@framedelay army: is this supposed to show a bug?

oschatz, Saturday, Jul 30th 2005  

thnx max!

onoxo, Thursday, Jul 28th 2005  

@onoxo: I've added you to the user projects page!

max, Thursday, Jul 28th 2005  

by the way: fixed Trautner and Contour source. available at http://vvvv.meso.net/tiki-index.php?page=HowTo+FreeFrame . fixed dlls will be included in upcomming release

joreg, Wednesday, Jul 27th 2005  

thnx guys, i'll add more things soon!

onoxo, Wednesday, Jul 27th 2005  

new shader smoke effect... http://vvvv.meso.net/tiki-index.php?page=User+Shaders

sanch, Tuesday, Jul 26th 2005  

yes, very nice, my favourite: organic

michel, Tuesday, Jul 26th 2005  

yes, i like the "builds"

tonfilm, Tuesday, Jul 26th 2005  

cool picture and video

sanch, Tuesday, Jul 26th 2005  

i have refresh my site, not all content on it yet, but check it out www.onoxo.net

onoxo, Tuesday, Jul 26th 2005  

wow - That would be a pretty cool HumanInterfaceDevice for vvvv - http://tactiva.com/tactapad.html - too bad that you can't buy it by now

kalle, Friday, Jul 22nd 2005  

@pif - see Forum

oschatz, Friday, Jul 22nd 2005  

I'm trying to use a velleman k8000 to trigger vvvv... HLP!!!

pif, Thursday, Jul 21st 2005  

anonymous user login


~2d ago

joreg: Workshop on 30.11: Strategies for Sound Reactive Graphics: How to control everything through sound Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-02-how-to-control-everything-through-sound/

~11d ago

joreg: The vvvv winter semester course program is out, starting with a free course on November 23rd: https://thenodeinstitute.org/ws23-vvvv-intermediates

~12d ago

LCA: ravazque, this guy is working on this v3 since ever. check: https://nuitrack.com/

~22d ago

~1mth ago

karistouf: done with vvvv beta :) https://vimeo.com/872242439

~2mth ago

joreg: Mapping festical call for projects: https://mappingfestival.com/en/call-for-projects

~2mth ago

joreg: Starting October 16: vvvv beginner class winter 23/24 Sign up here: https://thenodeinstitute.org/courses/ws23-vvvv-beginner-class/