prominent links: that's what i tried with working on pages like Downloads, Community, User Modules. but for shure this can be developed further
actually there are already different pages for MODULES; PROJECTS and SHADERS - perhaps its more a matter of featuring these pages more prominent, and go through the stuff and sort it a little
the file gallery view is quite nice. i guess a convention for the description (like always start with something like "DEVICES:" or "MATH:") would help. i guess adding links to the names in the CREATED column should be possible within the wiki..
i mean a big database, a node reference, a possibility to easiely upload shaders (...) would be cool, but on the other hand: how charming are databases?
i'm not the wiki expert, but i think that wouldn't be too easy. maybe in the future it could be possible to just post a module to the wiki from within vvvv. but not for now. (or a helppatch for a node...)
mhh would it be very difficult to extend the file gallery (the modules) by a new column: category and link to userpage? this would be even less redundant, automatic actualised and it s possibe to sort the list...
i made up a top level community site. for all projects, modules, shaders, discussions...
right! i prepared a wiki site for that. however i only put some modules by kalle into the site...
mhh a modulelist by category/function would be useful...
mil gracias amigo !
yours better, love the track _homework_
cool site r.meyer
beta 9.1 this month?!? crazy bunch of workaholics ;)
>> forums ? ,)
patch yourself gregsn!
patch! patch! patch!
yes i tried both. but i dont think its a problem in the patch because it generelly doesnt work no more with the new patches . (i did a very simple new patch with just a box and this doesnt work either.) but if you insist, i certenly will post the patch
im beta 9, doyou have tried to enable the right backbuffer? beacause there are two of them now in the inspector. one for windowed and one for fullscreen... nut strange that it isnt working in beta 8.1 anymore... can you post that non working patch?
hi there i got a strange problem: the depthbuffer doesnt work anymore:( neither in version beta8.1 nor in beta9. but i got an old patch (version beta8.1) where it worked and still works. any ideas?
sorry to bother about it, my problem was solved upon reinstallation of dna ati drivers after uninstalling security suite preinstalled on the new notebook
file steam-video tex-quad-group- renderer crashes as soon as I load an avi.(nvidia) Choppy playbackon ATI
hmm..couldn't find anything so far. everything running smoothly on my machine. if anybody could upload a video/patch that definitely crashes..
hi, new user , first post. i'm having the filestream problem too, in my laptop, the whole screen turns black during playback of avi mjpeg. but get to work for a couple of seconds first.
concerning the filestream-crash. there seems to be a bug in the current release. please be patient...
How do I do the opposite of Spell Value. ie ASCII (string) to Value?
hi i would love to experiment with vvvv 9 beta, but it is always crashing for example: when i give the fielstream an mpeg -> the application is crashing :-( what the hack i´m doing wrong ???? perfomance: 6899 gt geforce amd Athlon xp 2500 1 gig ra
latest omega drivers. Only happened with avi's so far, on quads!
i assume the newest driver. switching to fullscreen will destroy and rebuild some resources in the background. so what resources do you have? what textures, meshes, states, dshow9?
Wow Wave!! Wish my maths was better! Great stuff!
After fullscreening mainly, sometimes after changing a value, bit random! Its ATI, by the way.
when is the renderer going grey?
Laptop, works mostly, som e avi problems (slow) and renderer going grey....
beta9 is workingin my inspiron 8500no prob, despite the bugs... unfortunately no programmable graphics hardware so i have to wait until tomorrow to enjoy your waves,,,
until now - no probs
anybody with a working beta9?
kalle, looks like max on mac os... vvvv supports osc therefore it should work, as long no bundled messages are used. i wonder if its very difficult to patch an osc decoder
it seems that gluion is usable with vvvv. look here: http://www.glui.de/prod/gluion/gluionXfortez.html
Does anybody have experience wit the the Gluion OSC-Interface? (http://www.glui.de/prod/gluion.html) It seems to be very interesting, not really cheap but with many channels. The soon coming version will i.e. have 68 instead of 37 D I/O.
devs are at ars electronica for some days now. will be back to answer and debug next week
congratulations !!! ... but why dio i ha a gray sreen, when i just opening the rendernode ??
ok " wow-signal" its maybe the first recorded signal from outerspace - just to small coment for beta9 ;o)
u should give us more info
elemeier. no. at least for now that type pin doesn' t make sense.
kalle. does renderer tty say anything?
what is the type pin ind "dx9Texture" for? is it possible to render in a volume or cube texture? how? hmm
happy vvvv day! wish you a lot of new patches :)
doesn't render at all on my old old laptop
m. no. but with createnode you can replace a patch that has its layeroutput connected to a renderer...or you could send a layer..
that layer thing is cool but you have to get comfortable with it. bit more wires... mhh is it still possible to load patches on the fly which renders to the mainrenderer without connecting it manually?
what a feeling! now it's your turn... good night! buffff
ohhhhh, ahhhhh.... mhh coool
ok thanks... goodnight
have vvvvun, we'r going to sleep now !
yipieeee thank you!!! seems to become a sleepless night---
dont have to excuse !!!
ok ok soory take ur time. its just the wait. like waiting for christmas as a little child...
to be honest, gregsn and me working since more than 30 hours without sleep for you, please be patient for some minutes ...
yeah cant go to bed if i know its still released tonight ;)
still waitin...where is it???
soon, soon ...
and a CMYK (Color Join) module: http://vvvv.meso.net/img/wiki_up//CMYK%20(Color%20Join)%20help.jpg?nocache=1 download: http://vvvv.meso.net/tiki-download_file.php?fileId=574
new module`s finally up: preview: http://vvvv.meso.net/img/wiki_up//SpreadCountFader%20help.jpg?nocache=1 download: http://vvvv.meso.net/tiki-download_file.php?fileId=573 thx to kalle and gregsn
and perlin noise node from tonfilm
@ kiilo. dynamic mesh from sanch, beta9 ... ;)
DMX in vvvv is amazingly simple: make sure to have read the spread tutorials. create a DMX (Artnet) node and create a spread of values between 0 and 1 - please post more questions to the forum..
Hi! just started with vvvv, and i want to control dmx via artnet. can you help? thanks
wow dynamic tornado - its a dynamic mesh or a volume shader? 8o)
nope. i know. try shellexecuting a batchfile which calls echo %1 >> file
writer (file) has no append mode?
Ahh all cleaned up!
Is it just me or do you fancy some knock off drugs at bargin prices? Just wish I new where to find them.....
maybe this is interesting to some of you: http://www.pixelache.ac/2005/pixelache-2006-call-for-proposals/
ok thx :o)
@Anonymous, 11:01 link is working soon :) (aka when the tutorial is done)
just cant wait for beta 9? any hints when its released. i want my icecream NOW ;)
joereg http://vvvv.meso.net/tiki-index.php?page=pixelshader_for_newbies this page is not vieable for users ?
http://vvvv.meso.net/tiki-index.php?page=pixelshader_for_newbies this is not viewable for registred users, is this intended?
Look at America, he was wrong ;)
Repetition does not transform a lie into a truth. Franklin Delano Roosevelt
papa, can i have some ice cream?
what time is beta 9?
hey hey !
smells like beta9 spirit
mhh yeah but what if the structure of such a tree is generated fractally with an l-system? its not possible to reate a such structure of nodes automatically. its should be a simple node constructiuon which is flexible enough to do "infinite" branching...
i would the skeleton of a body explicitely (connecting separate bones) how to do a tree with a more random but complex hierarchic structure? i wouldn't do it with just one node. for every branch one * maybe
with such a "* (Transform Spectral)" node, would it be possible to animate branches too? like a tree that opens or a a body with arms/fingers, legs toes?
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