no dont do this, you will have to change all links elsewhere, whats your desired name i'll try to rename, could be a permission problem
but with renaming page function all links pointing to this page are updated automatically...
joreg you got mail
if this is not working then try mabe to cut and paste into a new wikipage
Mh is the rename page option disabled? i want to rename my modulepage and take the sonderzeichen out... because of the linking problem with special characters in tikilinks
who knows? i don't
maybe theres a tiki plugin which is able to do that or something similar?
at least we have the advantage that in any case some modules have to be uploaded again to work with the new beta
agree to elem ...
when uploading a module, each user has to define some tags (categories, function, version) then this list of all uploaded modules could be generated automatically by defining this tags... ok i know that tiki isnt able to do this (yet)...
i'am sure that one could write a script which generates such a table out of the modules gallery IF there is a strict file naming convention, ... but who can do this ?
i think the file gallery listz isnt bad... but a few more sorting searching options would be cool... an option to categorise with tags would be cool.
mhh why wait? is there any possibilty to simplify/automate this?
well known problem ...
mhh... and keep it up to date is another thing...
no wait. it is even much work to do one list...
@elektromeier: der link zu deinen modulen funktioniert bei mir nicht
i don't see a way for automating this (because i don't know about content management). - hm. - i don't know. maybe the one or the other will stay. but for the beginning: why don't try both? i've got the feeling it is not too much work?
mh, but then it has to be updated on both views. or is there a way to do that automated?
@ele: your table view on ModulesByCategory is cool. but i also like the collapsed view on the list. like in the vvvv node menu. maybe we could try to care for both?
mhh what about a short description in the list by category... when imlookin for a module that does a certain thing, the modulename itself doenst say much alway...
prominent links: that's what i tried with working on pages like Downloads, Community, User Modules. but for shure this can be developed further
actually there are already different pages for MODULES; PROJECTS and SHADERS - perhaps its more a matter of featuring these pages more prominent, and go through the stuff and sort it a little
the file gallery view is quite nice. i guess a convention for the description (like always start with something like "DEVICES:" or "MATH:") would help. i guess adding links to the names in the CREATED column should be possible within the wiki..
i mean a big database, a node reference, a possibility to easiely upload shaders (...) would be cool, but on the other hand: how charming are databases?
i'm not the wiki expert, but i think that wouldn't be too easy. maybe in the future it could be possible to just post a module to the wiki from within vvvv. but not for now. (or a helppatch for a node...)
mhh would it be very difficult to extend the file gallery (the modules) by a new column: category and link to userpage? this would be even less redundant, automatic actualised and it s possibe to sort the list...
i made up a top level community site. for all projects, modules, shaders, discussions...
right! i prepared a wiki site for that. however i only put some modules by kalle into the site...
mhh a modulelist by category/function would be useful...
mil gracias amigo !
yours better, love the track _homework_
cool site r.meyer
beta 9.1 this month?!? crazy bunch of workaholics ;)
>> forums ? ,)
patch yourself gregsn!
patch! patch! patch!
yes i tried both. but i dont think its a problem in the patch because it generelly doesnt work no more with the new patches . (i did a very simple new patch with just a box and this doesnt work either.) but if you insist, i certenly will post the patch
im beta 9, doyou have tried to enable the right backbuffer? beacause there are two of them now in the inspector. one for windowed and one for fullscreen... nut strange that it isnt working in beta 8.1 anymore... can you post that non working patch?
hi there i got a strange problem: the depthbuffer doesnt work anymore:( neither in version beta8.1 nor in beta9. but i got an old patch (version beta8.1) where it worked and still works. any ideas?
sorry to bother about it, my problem was solved upon reinstallation of dna ati drivers after uninstalling security suite preinstalled on the new notebook
file steam-video tex-quad-group- renderer crashes as soon as I load an avi.(nvidia) Choppy playbackon ATI
hmm..couldn't find anything so far. everything running smoothly on my machine. if anybody could upload a video/patch that definitely crashes..
hi, new user , first post. i'm having the filestream problem too, in my laptop, the whole screen turns black during playback of avi mjpeg. but get to work for a couple of seconds first.
concerning the filestream-crash. there seems to be a bug in the current release. please be patient...
How do I do the opposite of Spell Value. ie ASCII (string) to Value?
hi i would love to experiment with vvvv 9 beta, but it is always crashing for example: when i give the fielstream an mpeg -> the application is crashing :-( what the hack i´m doing wrong ???? perfomance: 6899 gt geforce amd Athlon xp 2500 1 gig ra
latest omega drivers. Only happened with avi's so far, on quads!
i assume the newest driver. switching to fullscreen will destroy and rebuild some resources in the background. so what resources do you have? what textures, meshes, states, dshow9?
Wow Wave!! Wish my maths was better! Great stuff!
After fullscreening mainly, sometimes after changing a value, bit random! Its ATI, by the way.
when is the renderer going grey?
Laptop, works mostly, som e avi problems (slow) and renderer going grey....
beta9 is workingin my inspiron 8500no prob, despite the bugs... unfortunately no programmable graphics hardware so i have to wait until tomorrow to enjoy your waves,,,
until now - no probs
anybody with a working beta9?
kalle, looks like max on mac os... vvvv supports osc therefore it should work, as long no bundled messages are used. i wonder if its very difficult to patch an osc decoder
it seems that gluion is usable with vvvv. look here: http://www.glui.de/prod/gluion/gluionXfortez.html
Does anybody have experience wit the the Gluion OSC-Interface? (http://www.glui.de/prod/gluion.html) It seems to be very interesting, not really cheap but with many channels. The soon coming version will i.e. have 68 instead of 37 D I/O.
devs are at ars electronica for some days now. will be back to answer and debug next week
congratulations !!! ... but why dio i ha a gray sreen, when i just opening the rendernode ??
ok " wow-signal" its maybe the first recorded signal from outerspace - just to small coment for beta9 ;o)
u should give us more info
elemeier. no. at least for now that type pin doesn' t make sense.
kalle. does renderer tty say anything?
what is the type pin ind "dx9Texture" for? is it possible to render in a volume or cube texture? how? hmm
happy vvvv day! wish you a lot of new patches :)
doesn't render at all on my old old laptop
m. no. but with createnode you can replace a patch that has its layeroutput connected to a renderer...or you could send a layer..
that layer thing is cool but you have to get comfortable with it. bit more wires... mhh is it still possible to load patches on the fly which renders to the mainrenderer without connecting it manually?
what a feeling! now it's your turn... good night! buffff
ohhhhh, ahhhhh.... mhh coool
ok thanks... goodnight
have vvvvun, we'r going to sleep now !
yipieeee thank you!!! seems to become a sleepless night---
dont have to excuse !!!
ok ok soory take ur time. its just the wait. like waiting for christmas as a little child...
to be honest, gregsn and me working since more than 30 hours without sleep for you, please be patient for some minutes ...
yeah cant go to bed if i know its still released tonight ;)
still waitin...where is it???
soon, soon ...
and a CMYK (Color Join) module: http://vvvv.meso.net/img/wiki_up//CMYK%20(Color%20Join)%20help.jpg?nocache=1 download: http://vvvv.meso.net/tiki-download_file.php?fileId=574
new module`s finally up: preview: http://vvvv.meso.net/img/wiki_up//SpreadCountFader%20help.jpg?nocache=1 download: http://vvvv.meso.net/tiki-download_file.php?fileId=573 thx to kalle and gregsn
and perlin noise node from tonfilm
@ kiilo. dynamic mesh from sanch, beta9 ... ;)
DMX in vvvv is amazingly simple: make sure to have read the spread tutorials. create a DMX (Artnet) node and create a spread of values between 0 and 1 - please post more questions to the forum..
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