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@mischa: there is no way to make vvvv use a bigger font-size. fixed the dpi-bug for version 9.1. so then you can set your desktop settings to a higher dpi value which makes everything a bit more clumsy

joreg, Sunday, Oct 2nd 2005  

sorry, but i love spam! would you please put it back? ;)

guest, Sunday, Oct 2nd 2005  

i hate spam! just deleted 20 entries here.

morphopeleides, Sunday, Oct 2nd 2005  

p.s. follow the white rabbit...

michel, Saturday, Oct 1st 2005  

so: since kay is one of the architects behind croquet, one shall derive from this, that croquet actually is the future??? i always wanted to be a rabbit - now at least in my(your) computer...

michel, Saturday, Oct 1st 2005  

hi, what should contain the args.txt for switching to a bigger fontsize for the interface in general? THANX!!!

mischa, Saturday, Oct 1st 2005  

Hi, how do I compile a patch (for instance, the shader version test patch?)

pexon, Saturday, Oct 1st 2005  

The best way to predict the future is to invent it, said my guru alan kay :) tell us

oschatz, Saturday, Oct 1st 2005  

CROQUET- Your views please, considering this software and its limits could it be seen as a next vvvv, or am I totally off here. Please can some guru here explain.

guest, Saturday, Oct 1st 2005  

is there any known reason for a game controller recognised by winxp not work ok vvvv? the misterious thing is that sometimes it does works.

r.meyer, Saturday, Oct 1st 2005  

by far

joreg, Friday, Sep 30th 2005  

15 gB enuff?

kalle, Friday, Sep 30th 2005  

supr. call in before you come and bring some space on your hd for the debugger!

joreg, Friday, Sep 30th 2005  

@joreg: i may visit you next week

kalle, Friday, Sep 30th 2005  

@kalle: is there a chance you can lend us your laptop to debug?

joreg, Friday, Sep 30th 2005  

is there a little hope that i also can use 9.1?

kalle, Friday, Sep 30th 2005  

9.1 still taking its time. just as usual. we are at it.

joreg, Friday, Sep 30th 2005  

They even have caffinated soap! LOL!!!

guest, Friday, Sep 30th 2005  

candy for my fellow coders http://www.xoxide.com/moundewcodre.html :P

guest, Friday, Sep 30th 2005  

beta 9.1 still coming today?

guest, Friday, Sep 30th 2005  

very very very cool sanch. im still looking at it and try to understand it in detail...

guest, Thursday, Sep 29th 2005  

vvvvhat's up

guest, Thursday, Sep 29th 2005  

for the curious , the patch is here http://vvvv.meso.net/tiki-index.php?page=UserPagesanch

sanch, Thursday, Sep 29th 2005  

sorry man i have to much work now , in some day

sanch, Tuesday, Sep 27th 2005  

sanch, can we have a look in your l-system patch? im quite courious

elektromeier, Tuesday, Sep 27th 2005  

change the spreadcount

sanch, Tuesday, Sep 27th 2005  

sanch: 5 FPS...aaaargh!!

zepi, Tuesday, Sep 27th 2005  

yeah to have a result like in the screenshoot you must create seven bones module

sanch, Tuesday, Sep 27th 2005  

not really spreadable? hum...

JimCrow, Tuesday, Sep 27th 2005  

ok, I will try this... tomorrow

JimCrow, Tuesday, Sep 27th 2005  

but not really spreadable :(

sanch, Tuesday, Sep 27th 2005  

It´s like the lamp patch but you spread the rotation for each bones module

sanch, Tuesday, Sep 27th 2005  

sanch thats really cool. im really courious how you did the branching... have you done the generations with a feedback loop? or by a static node system???

elektromeier, Tuesday, Sep 27th 2005  

it´s a kind of bones system

sanch, Tuesday, Sep 27th 2005  

really? I tried with feedback but the result is always too chaotic and I've never achieve your result

JimCrow, Monday, Sep 26th 2005  

it can works with v8.1

sanch, Monday, Sep 26th 2005  

too bad, I remain on v8.1...

JimCrow, Monday, Sep 26th 2005  

yes, i put the patch online in one week

sanch, Monday, Sep 26th 2005  

@Sanch: the trees are made with vvvv9?

JimCrow, Monday, Sep 26th 2005  

Check my Userpage

DigitalSlaves, Monday, Sep 26th 2005  

@oschatz: sent you a mail

kalle, Monday, Sep 26th 2005  

it´s dx9

sanch, Monday, Sep 26th 2005  

the trees are from sanch ...

tonfilm, Monday, Sep 26th 2005  

Who made those great recursive snapshots? It's GDI, isn't it?

JimCrow, Monday, Sep 26th 2005  

ladi da

guest, Monday, Sep 26th 2005  

VVVVery cool link: http://www.generatorx.no/ Best to all.

guest, Sunday, Sep 25th 2005  

hi joreg bist du da

guest, Saturday, Sep 24th 2005  

hi thiv!?

woei, Saturday, Sep 24th 2005  

@joreg: thanx pal! :)

sven, Saturday, Sep 24th 2005  

hi woei!!

thiv, Saturday, Sep 24th 2005  

here is a fog helppatch. to sven it may concern: http://vvvv.meso.net/tiki-download_file.php?fileId=612

joreg, Friday, Sep 23rd 2005  

reeeespect, man! :)

woei, Friday, Sep 23rd 2005  

i put the patch online soon

sanch, Friday, Sep 23rd 2005  

it´s me ;)

sanch, Friday, Sep 23rd 2005  

whoooooa, who's done that I system?

woei, Friday, Sep 23rd 2005  

delicious pixel shaders big thanks

juan_, Friday, Sep 23rd 2005  

thx tonfilm!

woei, Friday, Sep 23rd 2005  

NIce work mr Benifits A+ helpful, easy to understand and illustrated a real winner.

guest, Friday, Sep 23rd 2005  

woei, i integrated the .mov in your page ...

tonfilm, Thursday, Sep 22nd 2005  

mesh distortion patch is updated for beta9: http://vvvv.meso.net/tiki-index.php?page=TonfilmsPatches

tonfilm, Thursday, Sep 22nd 2005  

thanks mr bene, looks like a lot of work!

elektromeier, Thursday, Sep 22nd 2005  

great!

onoxo, Thursday, Sep 22nd 2005  

done! check the pixelshader for newbies tutorial http://vvvv.meso.net/tiki-index.php?page=pixelshader_for_newbies

MrBenefit, Thursday, Sep 22nd 2005  

great! free time is geting closer!

onoxo, Wednesday, Sep 21st 2005  

@onoxo be patient i'm writting the last chapter ... till the weekend it should be done

MrBenefit, Wednesday, Sep 21st 2005  

hi! does someone know where is a index page for "pixelshader for newbies"? i'm geting only particles from last changes

onoxo, Wednesday, Sep 21st 2005  

jup. help-files for shaders don't take the (EX9.Effect). e.g. GouraudDirectional help.v4p

joreg, Wednesday, Sep 21st 2005  

mhh where to place a helpfile for a shader? creating a folder effects in the help directory and place the helpfile inside doesnt work...

elektromeier, Wednesday, Sep 21st 2005  

as we say in france , merci !

sanch, Wednesday, Sep 21st 2005  

as we say in frankfort, dankeschön !

tonfilm, Wednesday, Sep 21st 2005  

To Tonfilm and Sanch, as we say in manhattan, nyce!

guest, Wednesday, Sep 21st 2005  

new patches to download: http://vvvv.meso.net/tiki-index.php?page=TonfilmsPatches

tonfilm, Wednesday, Sep 21st 2005  

it´s perfect

sanch, Monday, Sep 19th 2005  

sanch: i recorded my soundbug as a possible soundtrack for your movie... see attachment

guest, Sunday, Sep 18th 2005  

uh. sh.. it was just a bug in my headphone. sorry, i thought it was the sound of your video... :-O no joke

guest, Sunday, Sep 18th 2005  

yeah, the sound coming with the next video

sanch, Sunday, Sep 18th 2005  

sancho: the sound seems to be verrry inspired by the 180dB performance at the ARS ;) i still dont hear propperly

zepi, Sunday, Sep 18th 2005  

nice video sasnch!

onoxo, Sunday, Sep 18th 2005  

and a video http://vvvv.meso.net/tiki-index.php?page=DmeshExp_video

sanch, Sunday, Sep 18th 2005  

7 modules : math surface http://vvvv.meso.net/tiki-index.php?page=UserPagesanch

sanch, Sunday, Sep 18th 2005  

merci !!

guest, Sunday, Sep 18th 2005  

sanch, ta video est geniale

gregsn, Sunday, Sep 18th 2005  

hardware reset fixed the o2 so i'm getting notes and controllers, the usb1x1+kaoss still don't. i'll post to forum later. thkx all

r.meyer, Sunday, Sep 18th 2005  

video introducing nintendos new game controller on this site: http://www.gamespot.com/news/2005/09/15/news_6133335.html

joreg, Sunday, Sep 18th 2005  

r.meyer please make a forum post and explain a bit more, maybe send your patch ?

guest, Sunday, Sep 18th 2005  

r.meyer: maybe more than one midi-objects enabled in your subpatches...

guest, Saturday, Sep 17th 2005  

i have only one device connected at any time, and patching only for midicontroller. i don´t get it, the same thing works in max in the same pc

r.meyer, Saturday, Sep 17th 2005  

r.meyer: make sure to have only ONE mididevice enabled in vvvv.

guest, Saturday, Sep 17th 2005  

I'm in LOVVVVE! vvvv is almost too good to be true!

guest, Saturday, Sep 17th 2005  

need some help, can't get midi to work i have tried maudio o2 and maudio usb1x1, midiox sees it, but vvvv cant, even with the spreads 1-16 and 1-100 in respentive channel and controller pins, what can i be doing wrong?

r.meyer, Saturday, Sep 17th 2005  

jeah. rubber johnny definitely inspired me..

joreg, Saturday, Sep 17th 2005  

Sorry, about this mispell Joreg.

visuality77, Saturday, Sep 17th 2005  

Nice work koreg on the video that alot surface deformation. You should check out "rubber Johnny' by Chris Cunningham

visuality77, Saturday, Sep 17th 2005  

ah. this one is in german. sorry. a more in depth documentation is still in the making

joreg, Saturday, Sep 17th 2005  

ai thanks. lars, one of the modellers has a bit more documentation online: http://larsoeschler.keydown.de/larsoeschler.de/imago/imago.html

joreg, Saturday, Sep 17th 2005  

hi joreg! this video is amaizing! how was it done?

onoxo, Saturday, Sep 17th 2005  

reply button works again :-p some htaccess error.

morphopeleides, Friday, Sep 16th 2005  

hm. it does for me. can you detail via email?

max, Friday, Sep 16th 2005  

strange; the "new reply" - button in the forum-posts doesn't work any more!

michel, Friday, Sep 16th 2005  

I got my spaceball running fine in vvvv. but there are some things in the protocol and with rs232 i dont really understand. anybody else with a spaceball who want to join and make the driver better and delope some special cameras/navigation for it?

elektromeier, Friday, Sep 16th 2005  

anonymous user login

Shoutbox

~7d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~21d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~21d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~21d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~23d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~23d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~23d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~23d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1