» Shouts
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Shouts

@u7 look forward to seeing a mov!

catweasel, Tuesday, Mar 21st 2006  

Doch jetzt endlich darf auch PC-Hardware ihren trendy Lifestyle leben. In einem Mac-Gehäuse. Man stelle sich nur den Preis vor!

elektromeier, Tuesday, Mar 21st 2006  

PC-Hardware, jahrelang wurde sie in hässliche Kisten gesteckt! Obwohl sie doch so viel hübscher hätte ausehen können. In billige, langweilige Kisten, obwohl sie doch so viel hipper und teurer hätte sein können.

elektromeier, Tuesday, Mar 21st 2006  

addon to my xp-mac shout: seems like the graphics driver and v4 are not that far off http://www.youtube.com/watch?v=TGGtrkZ6088

u7angel, Tuesday, Mar 21st 2006  

@cat...the forest is actually moving like snakes :)

u7angel, Monday, Mar 20th 2006  

I thought so, the dna title gave it away! They're beautiful!

catweasel, Monday, Mar 20th 2006  

1915/1916 = me ... the rest is master sanch i guess

u7angel, Monday, Mar 20th 2006  

Correct me if i'm wrong, but it looks like sanch-style?!?

XNDR, Monday, Mar 20th 2006  

Great screenshots! Whose are they?

catweasel, Monday, Mar 20th 2006  

I will, thx for the help all.

nfms, Monday, Mar 20th 2006  

@nfms:post a topic in the forum

sanch, Monday, Mar 20th 2006  

@tonfilm: if I put the transform directly into the phongpoint it still selects the whole mesh, which is kinda logical i think, there must be someway to get one of the meshes instead of all .... ?

nfms, Monday, Mar 20th 2006  

a friend of mine got windows working on a macbook pro and of course he checked v4 and some other shit...unfortunatelly we have to wait for a proper hacked graphicscard driver, quicktime:www.muthesius-dmi.de/generativ/XPonMac.3gp

u7angel, Monday, Mar 20th 2006  

right, but without the GetSlice !!! the GetSlice node makes your spread of transforms to a single transform again ...

tonfilm, Monday, Mar 20th 2006  

@tonfilm: that's what I did, but it still transforms the whole mesh, instead of one object, i got a screenie here: http://http://www.xs4all.nl/~itjen/misc/meshproblem2.jpg

nfms, Monday, Mar 20th 2006  

vvvvorums enabled. again, we lost a few topics. from now on. only registered users can post. hope you understand this decision

david, Monday, Mar 20th 2006  

connect a spread to a transform, and this transform to your draw fixed ...

tonfilm, Monday, Mar 20th 2006  

'a spread of transforms' - I dont really get what you mean by that, I've used a linearspread in a transform, and used getslice to get one of the spread slices out of there, but it still returns the whole mesh (xfile), not part of it...

nfms, Monday, Mar 20th 2006  

i confirm that doesn´t work, but you can be able to transform each object like oschatz describe it

sanch, Monday, Mar 20th 2006  

might be handy: if I dont use the mesh command, it does work, but then I can't transform the mesh, so that's no option :) And about the transform: it transforms the whole object (putting in in the drawfixed (transform)

nfms, Monday, Mar 20th 2006  

this is probably a bug , the spread of the transformation works?

sanch, Monday, Mar 20th 2006  

@oschatz: Still not quite working, I've uploaded a screenie here: http://www.xs4all.nl/~itjen/misc/meshproblem.jpg // I've tried selecting the different slices by the 'getslice' command, but it still selects the whole object.

nfms, Monday, Mar 20th 2006  

strange feelin´ - this page without the vvvvorum... the "no spam" screenshots may have endangered the spambots [:

bigbabou, Monday, Mar 20th 2006  

thx man, gonna check it out!

nfms, Monday, Mar 20th 2006  

@nfms: they should come out of the xfilereader as a spread - if you use a spread of transforms later on you can deal with them independently

oschatz, Monday, Mar 20th 2006  

Is it possible to read out different groups of object from xfiles? (exported out of 3dmax/deep exploration?)

nfms, Monday, Mar 20th 2006  

we disabled the forums temporarily due to another aggressive and severe spam attack. please stay with us until we cleaned up our database....

oschatz, Sunday, Mar 19th 2006  

who disabled the forums?

morphopeleides, Sunday, Mar 19th 2006  

me to...

sanch, Sunday, Mar 19th 2006  

i think the same...

david, Saturday, Mar 18th 2006  

friggin spam, what about restricting the forum to registered users ?

u7angel, Saturday, Mar 18th 2006  

yea, i got one of this: http://www.transcend.de/Products/ShowImg.asp?ModNo=95 (the red one)

tonfilm, Friday, Mar 17th 2006  

just a video image of my office and some typo particle patch i'm working on...used some shaders to alter the image

u7angel, Friday, Mar 17th 2006  

u7angel: that's the one, it's lovely

panopticon, Friday, Mar 17th 2006  

color key shader for PS1.4 cards: http://vvvv.meso.net/tiki-index.php?page=User+Shaders

tonfilm, Thursday, Mar 16th 2006  

maps on :)

u7angel, Thursday, Mar 16th 2006  

i have add the no !

sanch, Thursday, Mar 16th 2006  

cool screenshots ...

tonfilm, Thursday, Mar 16th 2006  

i can go on..with a bit of luck i can post pictures of the running system in the beginning of april

u7angel, Thursday, Mar 16th 2006  

mhh but you got any further with vvvv and the planetarium? or did they stop you?

elektromeier, Thursday, Mar 16th 2006  

@panopticon, u mean 1880 ?

u7angel, Thursday, Mar 16th 2006  

digistar thread was deleted on purpose, got in trouble because of that, but yeah..what happend to the salad bowl

u7angel, Thursday, Mar 16th 2006  

also the salad bowl projection doesnt show up in dreams, projects rocknroll

elektromeier, Thursday, Mar 16th 2006  

the digistar versus vvvv thread is missing?!

elektromeier, Thursday, Mar 16th 2006  

man, I love that dna snapshot. who did that and how?

panopticon, Thursday, Mar 16th 2006  

xp on an IMac: http://www.vimeo.com/clip=54824

bjoern, Wednesday, Mar 15th 2006  

@tonfilm, ur videosync patch is awesome...thanx for this !

u7angel, Wednesday, Mar 15th 2006  

Forum backed up! please see http://vvvv.meso.net/tiki-view_forum_thread.php?forumId=2&comments_parentId=7619

david, Wednesday, Mar 15th 2006  

@west: i am working on it!

david, Wednesday, Mar 15th 2006  

for those with enough money: http://www.9xmedia.com/Pages-products/2000_Computers_landing%20Page.html

elektromeier, Wednesday, Mar 15th 2006  

order viagrashaders online

kalle, Wednesday, Mar 15th 2006  

Realy hope we get the back-ups back prety soon!!

Westbam, Wednesday, Mar 15th 2006  

damn spambot!!!

viktor, Tuesday, Mar 14th 2006  

what s happens !

moustikopat, Tuesday, Mar 14th 2006  

ehm. Yes, there is a problem with the forum overview currently not working. We're at it.

max, Tuesday, Mar 14th 2006  

the first entries of the new topics are lost too :(

elektromeier, Tuesday, Mar 14th 2006  

how can one delete topics in a tiki? isnt it just an error?

elektromeier, Tuesday, Mar 14th 2006  

@the asshole who delete the topics , we have a back up !!

sanch, Tuesday, Mar 14th 2006  

looking forward to the berlin workshop, meeting u ampop and oschatz, the m12 guys are friends of mine :)

u7angel, Monday, Mar 13th 2006  

Hi, I always get a Critical error, when enabeling Microsoft DV Capture Driver...did anyone experince this before? I posted a patch in the forum...thx

HardSteppa, Saturday, Mar 11th 2006  

but a multiinput touchscreen would be cooler anyway, because input and visual feedback are on the same layer. (ok no tactile feedback thats a drawback)

elektromeier, Tuesday, Mar 7th 2006  

http://www.midibox.org/midibox_gallery/elektromeier3.jpg and we even did a prototype: http://www.midibox.org/midibox_gallery/noskule1.jpg too bad we havent a patent on this ;)

elektromeier, Tuesday, Mar 7th 2006  

Build your own MIDI box with these nice modulair buttons/ faders from mawzer (can some one send me their creditcard info $$) http://www.mawzer.com/news.php

Westbam, Tuesday, Mar 7th 2006  

tripling graphics card heads http://www.matrox.com/mga/workstation/3dws/products/triplehead2go/release.cfm

sanch, Monday, Mar 6th 2006  

hey sanch, thanks again for your help. And my boss was very impressed by your demo ;>

panopticon, Monday, Mar 6th 2006  

vvvvelcome

sanch, Monday, Mar 6th 2006  

hey everyone, I'm the newest addict!

panopticon, Monday, Mar 6th 2006  

i dont mind...just generally very curious :)

u7angel, Thursday, Mar 2nd 2006  

jou. Work in progress & they're being secretive. Never mind.

max, Wednesday, Mar 1st 2006  

what is this raumstaben at typo berlin about ...the page is locked for some reason :/

u7angel, Wednesday, Mar 1st 2006  

welcome adel!

oschatz, Wednesday, Mar 1st 2006  

@zepi...the pictures do look promising :)

u7angel, Tuesday, Feb 28th 2006  

a super festival for contemporary dance and performance in vienna : http://www.impulstanz.com/ july-aug 06

zepi, Monday, Feb 27th 2006  

@u7angel: this is wonderful stuff...

zepi, Monday, Feb 27th 2006  

@zepi...this is going to be part of a dance performance...

u7angel, Monday, Feb 27th 2006  

@zepi: this is u7angel stuff http://vvvv.meso.net/tiki-index.php?page=UserPageu7angel

sanch, Monday, Feb 27th 2006  

say: screenshot 1827:" I am from dna dancer sketch" is about contemporary dance or about something else?

zepi, Monday, Feb 27th 2006  

motion blur patch: http://vvvv.meso.net/tiki-index.php?page=TonfilmsPatches

tonfilm, Monday, Feb 27th 2006  

Yeah They way I would implement it (this is how its done in most game engines) is to lerp between the current and previous frames. Ati has a more complicated version I can look into though

mtallen, Sunday, Feb 26th 2006  

@XNDR you can do motion blur with feedback or a low alpha quad and dont clear the renderer ...

tonfilm, Sunday, Feb 26th 2006  

@u7angle. Nah they are pretty easy to implement. I am now trying to learn vvvv in general and I am finding myself having to forget a lot of PD habits

mtallen, Sunday, Feb 26th 2006  

@mtallen...busy little bee :)

u7angel, Sunday, Feb 26th 2006  

@mtallen: great work, now we can almost emulate photoshop in V4 ;-) Do you think it's possible to create a motion blur shader?

XNDR, Sunday, Feb 26th 2006  

Added the Photoshop Levels shader. :) Have at it!

mtallen, Sunday, Feb 26th 2006  

Updated the polar coordinates file, with a better help file, and various inputs to the shader

mtallen, Saturday, Feb 25th 2006  

hey! they used my poor screenshot from indrani-interface ^_- yeah*

morphopeleides, Saturday, Feb 25th 2006  

tach

david, Friday, Feb 24th 2006  

@oschatz... hello to moldavia :)

u7angel, Friday, Feb 24th 2006  

hello from chisinau http://www.art.md/2005/06_edu_en.html

oschatz, Friday, Feb 24th 2006  

does anyone have a hint in terms of where to buy touchscreens in germany ? good brand, different sizes ?

u7angel, Friday, Feb 24th 2006  

I'm currently working on a realtime VJ tool, I think that I'm going to use your shaders for some extra nice realtime output effects. I'm still experimenting, but it looks promising!!!

XNDR, Friday, Feb 24th 2006  

XNDR, Aesome! just make cool stuff with 'em! And post it!

mtallen, Friday, Feb 24th 2006  

@mtallen: The Polar patch looks good! I finally bought a new graphics card yesterday (shader model 3.0 support) to try your patches. The blend and mask effects are really great! I love photoshop blend modes!

XNDR, Friday, Feb 24th 2006  

PolarCoordinates.fx is done. Check out the shader page

mtallen, Friday, Feb 24th 2006  

yes in 10mn

sanch, Wednesday, Feb 22nd 2006  

@sanch, the current implementation is through a pixel shader, by transforming the incoming texture coordinates. I'm on irc now if you want to discuss

mtallen, Wednesday, Feb 22nd 2006  

@mtalle: did you want to do it with vertex shader?or pixel shader as a texture effect?

sanch, Wednesday, Feb 22nd 2006  

@XNDR, one of his links had a nice lense falre as a pixel shader, fully documented. For the record I am going to stay away from some of the cheesy filters :) sorry. The polar coordinates thing actually really interests me though, so I started that one

mtallen, Wednesday, Feb 22nd 2006  

anonymous user login

Shoutbox

~13d ago

~17d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~23d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable