@cat...the forest is actually moving like snakes :)
I thought so, the dna title gave it away! They're beautiful!
1915/1916 = me ... the rest is master sanch i guess
Correct me if i'm wrong, but it looks like sanch-style?!?
Great screenshots! Whose are they?
I will, thx for the help all.
@nfms:post a topic in the forum
@tonfilm: if I put the transform directly into the phongpoint it still selects the whole mesh, which is kinda logical i think, there must be someway to get one of the meshes instead of all .... ?
a friend of mine got windows working on a macbook pro and of course he checked v4 and some other shit...unfortunatelly we have to wait for a proper hacked graphicscard driver, quicktime:www.muthesius-dmi.de/generativ/XPonMac.3gp
right, but without the GetSlice !!! the GetSlice node makes your spread of transforms to a single transform again ...
@tonfilm: that's what I did, but it still transforms the whole mesh, instead of one object, i got a screenie here: http://http://www.xs4all.nl/~itjen/misc/meshproblem2.jpg
vvvvorums enabled. again, we lost a few topics. from now on. only registered users can post. hope you understand this decision
connect a spread to a transform, and this transform to your draw fixed ...
'a spread of transforms' - I dont really get what you mean by that, I've used a linearspread in a transform, and used getslice to get one of the spread slices out of there, but it still returns the whole mesh (xfile), not part of it...
i confirm that doesn´t work, but you can be able to transform each object like oschatz describe it
might be handy: if I dont use the mesh command, it does work, but then I can't transform the mesh, so that's no option :) And about the transform: it transforms the whole object (putting in in the drawfixed (transform)
this is probably a bug , the spread of the transformation works?
@oschatz: Still not quite working, I've uploaded a screenie here: http://www.xs4all.nl/~itjen/misc/meshproblem.jpg // I've tried selecting the different slices by the 'getslice' command, but it still selects the whole object.
strange feelin´ - this page without the vvvvorum... the "no spam" screenshots may have endangered the spambots [:
thx man, gonna check it out!
@nfms: they should come out of the xfilereader as a spread - if you use a spread of transforms later on you can deal with them independently
Is it possible to read out different groups of object from xfiles? (exported out of 3dmax/deep exploration?)
we disabled the forums temporarily due to another aggressive and severe spam attack. please stay with us until we cleaned up our database....
who disabled the forums?
i think the same...
friggin spam, what about restricting the forum to registered users ?
just a video image of my office and some typo particle patch i'm working on...used some shaders to alter the image
u7angel: that's the one, it's lovely
maps on :)
i have add the no !
cool screenshots ...
i can go on..with a bit of luck i can post pictures of the running system in the beginning of april
mhh but you got any further with vvvv and the planetarium? or did they stop you?
@panopticon, u mean 1880 ?
digistar thread was deleted on purpose, got in trouble because of that, but yeah..what happend to the salad bowl
also the salad bowl projection doesnt show up in dreams, projects rocknroll
the digistar versus vvvv thread is missing?!
man, I love that dna snapshot. who did that and how?
@tonfilm, ur videosync patch is awesome...thanx for this !
Forum backed up! please see http://vvvv.meso.net/tiki-view_forum_thread.php?forumId=2&comments_parentId=7619
@west: i am working on it!
for those with enough money: http://www.9xmedia.com/Pages-products/2000_Computers_landing%20Page.html
order viagrashaders online
Realy hope we get the back-ups back prety soon!!
what s happens !
ehm. Yes, there is a problem with the forum overview currently not working. We're at it.
the first entries of the new topics are lost too :(
how can one delete topics in a tiki? isnt it just an error?
@the asshole who delete the topics , we have a back up !!
looking forward to the berlin workshop, meeting u ampop and oschatz, the m12 guys are friends of mine :)
Hi, I always get a Critical error, when enabeling Microsoft DV Capture Driver...did anyone experince this before? I posted a patch in the forum...thx
but a multiinput touchscreen would be cooler anyway, because input and visual feedback are on the same layer. (ok no tactile feedback thats a drawback)
http://www.midibox.org/midibox_gallery/elektromeier3.jpg and we even did a prototype: http://www.midibox.org/midibox_gallery/noskule1.jpg too bad we havent a patent on this ;)
Build your own MIDI box with these nice modulair buttons/ faders from mawzer (can some one send me their creditcard info $$) http://www.mawzer.com/news.php
tripling graphics card heads http://www.matrox.com/mga/workstation/3dws/products/triplehead2go/release.cfm
hey sanch, thanks again for your help. And my boss was very impressed by your demo ;>
hey everyone, I'm the newest addict!
i dont mind...just generally very curious :)
jou. Work in progress & they're being secretive. Never mind.
what is this raumstaben at typo berlin about ...the page is locked for some reason :/
@zepi...the pictures do look promising :)
a super festival for contemporary dance and performance in vienna : http://www.impulstanz.com/ july-aug 06
@u7angel: this is wonderful stuff...
@zepi...this is going to be part of a dance performance...
say: screenshot 1827:" I am from dna dancer sketch" is about contemporary dance or about something else?
Yeah They way I would implement it (this is how its done in most game engines) is to lerp between the current and previous frames. Ati has a more complicated version I can look into though
@XNDR you can do motion blur with feedback or a low alpha quad and dont clear the renderer ...
@u7angle. Nah they are pretty easy to implement. I am now trying to learn vvvv in general and I am finding myself having to forget a lot of PD habits
@mtallen...busy little bee :)
@mtallen: great work, now we can almost emulate photoshop in V4 ;-) Do you think it's possible to create a motion blur shader?
Added the Photoshop Levels shader. :) Have at it!
Updated the polar coordinates file, with a better help file, and various inputs to the shader
hey! they used my poor screenshot from indrani-interface ^_- yeah*
@oschatz... hello to moldavia :)
does anyone have a hint in terms of where to buy touchscreens in germany ? good brand, different sizes ?
I'm currently working on a realtime VJ tool, I think that I'm going to use your shaders for some extra nice realtime output effects. I'm still experimenting, but it looks promising!!!
XNDR, Aesome! just make cool stuff with 'em! And post it!
@mtallen: The Polar patch looks good! I finally bought a new graphics card yesterday (shader model 3.0 support) to try your patches. The blend and mask effects are really great! I love photoshop blend modes!
PolarCoordinates.fx is done. Check out the shader page
yes in 10mn
@sanch, the current implementation is through a pixel shader, by transforming the incoming texture coordinates. I'm on irc now if you want to discuss
@mtalle: did you want to do it with vertex shader?or pixel shader as a texture effect?
@XNDR, one of his links had a nice lense falre as a pixel shader, fully documented. For the record I am going to stay away from some of the cheesy filters :) sorry. The polar coordinates thing actually really interests me though, so I started that one
@oschatz: Do you think it would be possible to implement effects like the 3DSMax video post lensflares in a realtime shader?
hi, newbie question. i can't reproduce in filestream video archives written with vvvv, but those with logitech cam yes. what can i do?
mmh lenseflares.. but seriously: with the advent of high dynamic range textures (think floating point rgb channels) the flares actually start to make sense - and are more beautiful than in the 90ies
anonymous user login