hm then i take a look on your version with dynamic mesh. so you think its hard to make a spreadable version? im not that experienced with dynamic mesh. and what about the performace with lots of letters?
if you align the font on the left , i think the spacing work ...
, its spreadable but i never managed a correct spacing between the letters, maybe its because tehres no kerning in that .ini file that metrics file from bitmapfont builder.
yeah its cool! i played around with a similar, simpler patch just with quads istead of a dynamic mesh
it´s not perfect but , better than nothing
and you can use this program http://www.lmnopc.com/bitmapfontbuilder/ to generate the font map and the metric file
try this patch , it´s inside this post http://vvvv.meso.net/tiki-view_forum_thread.php?comments_parentId=8536&topics_threshold=0&topics_offset=36&topics_sort_mode=lastPost_desc&topics_find=...
@sanch: now a good dx9 textmodule is missing. there where some aproaches, especially with texturemaps which contains the whole alphabet. it works fine with proportional fonts but with other the spaces between the letters dont look good...
I have been using vvvv so much that I keep trying to scroll my browser page by rightclicking on the background. That's sad.
but it´s basically possible with the "set" input, if you just increment the xy output from the module with the data from the relative encoder
mhh but they work just with relative devices like rotary encoders etc..
@ele: relative change are a good idee ...
@ampop: did you put your colortracker/pipet examples somewhere online? i'd like to show them here in senones..
wikiquestion: is there a way to add coments on user/modulepages ? i mean a tag to mark them clearly as comments without distracting the rest of the page?
i only have one suggestion: when setting a slider/button from the outside (for example by midicontroller) it cant be controlled by the mouse anymore and versa. maybe this could be solved by just adding up relative changes...
sanch, your guimodule is really very very well done... im still studying it.
I posted my vjing patch setup to rocknroll, gimme some feedback, oh vvvv gurus.
@ampop: just try a texture queue count higher than two and play around with getslice (node) also try to transform the texturecoordinates...
how to misuse gregsn's wave patch in such a nice manner?
saludos desde mexico
http://vvvv.meso.net/tiki-index.php?page=catweasel+-+KittyLitter My mixer now works in Beta10, but hasnt been touched apart from that, try it if you dare!
trop bon Sanch,ca dechire!!
Wow Sanch, some new stuff in there, you have again proven to be the VVVV guru!!
hehe! sorry joreg i have already a girlfriend
dammit sanch! now I have to get better again to catch up! ;>
great job mister Sanch
tres chic! thanks sanch for finally putting all your shit together. i love you.
my new demo !http://vvvv.meso.net/tiki-index.php?page=Sanch+Vj_Showreel
this is a prototype sketch of the current semester project at www.hyperwerk.ch that will later be part of their exhibition in the form of a real physical exhibit
what's that screenshot about: http://vvvv.meso.net/tiki-browse_image.php?imageId=2076 ? a game? cute dogs? by the way...
works fine and simple. could be a nice tool for upcoming intstallations!
wow, its cool :)
senones next week!
@oschatz: senones next week?
2071 makes me feel better about my patches
@2071: why not use Switch (Node Input) to switch whole transforms? or IOBox (node) to create transform output pins? but excellent graphics, reminds me of patching MAX....
screenhoot are from user morphopeleides
@sohya: no problems - great site.... @oschatz: thanks a lot!
@sohya & rand: anyway - great works! so sorry i can read japanese
@rand526sorry. It jumped to a conclusion. I was misunderstanding it with all works made from vvvv. The explanation is added. Thank you.
who's doing those morpho screenshots? Those are really tasty.
@sohya, i notice there are a few of my stills on yr site. this is not a problem - but many of them arent done with vvvv :) - i cant read whether there supposed to be or not...
wow oschatz, It is my site. I make an interactive work by using VVVV in Japan. Moreover, it introduces the work made with vvvv, and the manual is translated into Japanese.
@cat: Neat! If I convince my boss to buy some of these, will you share your patch? ;>
oops my mistake, versa tubes, http://www.elementlabs.com/ Chromas have been on every job since, hence in my mind! They're driven by video->a pixel mapping box
I am pretty sure that "chroma strip" is a product of Pulsar Lighting: see http://www.pulsarlight.com/ChromaStrip2.htm
can you explain what you mean by "chroma strips"? I can think of like 3 things that could actually mean ;>
It was running realtime, driving chroma strips, had a few bugs, I tink they've all been swatted now....
@catweasel: are you running a patch realtime on those shows or is it pre-production?
http://www.pro-music-news.com/html/studio/e51213co.htm The monitor at the back slightly obsured is running my vvvv patch!
@dequid: page is now obsolete and will be removed.
@ampop: download links on http://vvvv.meso.net/tiki-index.php?page=Networks+Project+Bozen are not working :(
these scribbles will result into a research paper (of course in english) till then only for internal use. sorry. forgot to set perms correctly. david
Any change there will be an english version for " web-application development" looks interesting...
hey, thanks whichever mod fixed my link screwup over here ;>
@oschatz cheers for the info
just multiply your color in the shader with the matrix. and you have all kinds of control about the colors of your shader.
@u7angel & sanch: Re: Luminance Matrix. It is for creating matrices to do color transformatioms in a shader. See http://www.engr.udayton.edu/faculty/jloomis/ece563/notes/enhancement/Grafica3/default.htm
i just tried the AVIVO powered video out of my new atix1600 and this looks brilliant. no need for expensive scanconverters. interesting for everyone who wants to record video from v4 output
@pan, this is definetely fun :)
This is potentially fun: http://www.makezine.com/blog/archive/2006/04/logitech_quickcam_orbit_mp_1.html?CMP=OTC-0D6B48984890| WebCam with reality augmentation in the software
if i remenber, the luminance matrix node show only the pixel totaly align with the monitor pixel .
mmm...ok but that doesnt really help how to use it :)
what is luminance matrix for ? no help file or documentation...
i will do a post.
you mean the renderer has < 50fps? then it is obvious. fluid video needs exactly 50fps in the renderer.
@joreg. ok. i ask because i have a pb with holo3d card. when the renderer go down 50 fps my video is not fluid. what do you thinks about this ?
ja. cheater is only useful to use videotextures deinterlacing functionality with videoinput drivers that don't support videoinfoheader2 format
hi all. more precison about Cheater node. It adds only metadata ?
@hype, i uploaded the first How to: Body Projections into the forum...(tracking silouhettes) more soon...
hi panopticon....thanks for your love...it's always appreciated !! glad you like it...i'm preparing a "how to bodyvvvvisuals" right now. i will post a "how to spherearize" on the weekend...greetings jannis
@jannis, that looks awesome. I esp. love the spherical cityscape, I gotta try to do that.
Woo! I posted my first patch! I'm not just a leech anymore ;> Anyone telling me if I screwed anything up would be awesome.
Body Projections, Computational Beauty, Detonating Cars, Hot Chicks, Hot Guys, Mayhem....
yes thats a real simple texturefeedback like in matroska or snow. the trick is to use the right blendmodes, texturetiling and a texture queue. i post it mabe tomorrow on my userpage.
elektromeier: those Ornaments pics look very interesting! Any chance of some info or the patch?
mhh it seems not to run on all handys, because the java implemenation on most handy doesnt allow access to the bluetooth port...
sounds very interesting @ elektromeier. please keep me well informed.
@u7angel: the shader deforms a mesh on the basis of a pnoise lookup table
creating osc messages via handy over bluetooth: http://rob.tim-schenk.de/ when i got some time i check this out...
what exactly does the perlin noise shader in screenshot 2054 ?
jes. it is #vvvv on ircnet
vvvv on IRC
Is there an IRC channel or something for vvvv users?
i think sanch did 2037 too or it is a coop between sanch and tonfilm. as far as i know 2040 is based on the same principle.
@bjoern: yup! @the rest: who did screenshot 2037 "not intersecting quads"?
@bene. that was sanch. would be cool to show this in berlin, heh?!
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