The Vector4D type exposes the following members.
Operators
Name | Description | |
---|---|---|
Addition(Double, Vector4D) |
value + vector, adds a value to all vector components
| |
Addition(Vector4D, Double) |
vector + value, adds a value to all vector components
| |
Addition(Vector4D, Vector4D) |
vector + vector, adds the values of two vectors component wise
| |
BitwiseAnd |
4d-vector & 4d-vector, performs a quaternion multiplication
defined as:
w = v1.w * v2.w - (v1.xyz | v2.xyz)
xyz = v1.xyz * v2.w + v2.xyz * v1.w + (v1.xyz & v2.xyz)
code is:
x = v1.w*v2.x + v1.x*v2.w + v1.y*v2.z - v1.z*v2.y
y = v1.w*v2.y + v1.y*v2.w + v1.z*v2.x - v1.x*v2.z
z = v1.w*v2.z + v1.z*v2.w + v1.x*v2.y - v1.y*v2.x
w = v1.w*v2.w - v1.x*v2.x - v1.y*v2.y - v1.z*v2.z
| |
BitwiseOr |
vector | vector, dot product for vectors, that is the sum of all component wise products
| |
Division(Double, Vector4D) |
value / vector, divides a value by all vector components
| |
Division(Vector4D, Double) |
vector / value, divides all vector components by a value
| |
Division(Vector4D, Vector4D) |
vector / vector, divides the values of two vectors component wise
| |
Equality |
vector == vector, checks if the two vectors are equal
| |
GreaterThan |
vector > value, compares all vector components to a value
| |
GreaterThanOrEqual |
vector >= value, compares all vector components to a value
| |
Inequality |
vector != vector, checks if the two vectors are not equal
| |
LessThan |
vector < value, compares all vector components to a value
| |
LessThanOrEqual |
vector <= value, compares all vector components to a value
| |
LogicalNot |
! vector, calculates the length of the vector
| |
Modulus(Double, Vector4D) |
value % vector, a value modulo all vector components
| |
Modulus(Vector4D, Double) |
vector % value, all vector components modulo a value
| |
Modulus(Vector4D, Vector4D) |
vector % vector, component wise modulo for vectors
| |
Multiply(Double, Vector4D) |
value * vector, multiplies a value by all vector components
| |
Multiply(Vector4D, Double) |
vector * value, multiplies a value by all vector components
| |
Multiply(Vector4D, Vector4D) |
vector * vector, multiplies the values of two vectors component wise
| |
OnesComplement |
~ vector, normalizes a vector
| |
Subtraction(Double, Vector4D) |
value - vector, subtracts all vector components from a value
| |
Subtraction(Vector4D, Double) |
vector - value, subtracts a value from all vector components
| |
Subtraction(Vector4D, Vector4D) |
vector - vector, subtracts the components of v2 from the components of v1
| |
UnaryNegation |
- vector, flips the sign off all vector components
| |
UnaryPlus |
+ vector, makes no changes to a vector
|