The IValueConfig type exposes the following members.
Methods
Name | Description | |
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GetMatrix |
Used to retrieve a 4x4 Matrix from the pin at the specified slice.
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GetValue |
Used to retrieve a Value from the pin at the specified slice.
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GetValue2D |
Used to retrieve a 2D Vector from the pin at the specified slice.
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GetValue3D |
Used to retrieve a 3D Vector from the pin at the specified slice.
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GetValue4D |
Used to retrieve a 4D Vector from the pin at the specified slice.
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GetValuePointer(Int32*%, Double**%) | ||
GetValuePointer(Int32%, Double*%) |
Used to retrieve a Pointer to the Values of the pin.
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SetMatrix |
Used to write a Matrix to the pin at the specified slice.
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SetSubType |
Used to set the SubType of a Value pin, which is a set of limitations to the pins value range, used by the GUI to guide the user to insert correct values.
Note though that this does not prevent a user from setting "wrong" values on a pin. Ultimately each node is responsible for dealing with all possible inputs correctly.
Should only be called once immediately after the pin has been created in IPlugin.SetPluginHost.
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SetSubType2D |
Used to set the SubType of a 2D Vector pin, which is a set of limitations to the pins value range, used by the GUI to guide the user to insert correct values.
Note though that this does not prevent a user from setting "wrong" values on a pin. Ultimately each node is responsible for dealing with all possible inputs correctly.
Should only be called once immediately after the pin has been created in IPlugin.SetPluginHost.
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SetSubType3D |
Used to set the SubType of a 3D Vector pin, which is a set of limitations to the pins value range, used by the GUI to guide the user to insert correct values.
Note though that this does not prevent a user from setting "wrong" values on a pin. Ultimately each node is responsible for dealing with all possible inputs correctly.
Should only be called once immediately after the pin has been created in IPlugin.SetPluginHost.
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SetSubType4D |
Used to set the SubType of a 4D Vector pin, which is a set of limitations to the pins value range, used by the GUI to guide the user to insert correct values.
Note though that this does not prevent a user from setting "wrong" values on a pin. Ultimately each node is responsible for dealing with all possible inputs correctly.
Should only be called once immediately after the pin has been created in IPlugin.SetPluginHost.
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SetValue |
Used to write a Value to the pin at the specified slice.
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SetValue2D |
Used to write a 2D Vector to the pin at the specified slice.
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SetValue3D |
Used to write a 3D Vector to the pin at the specified slice.
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SetValue4D |
Used to write a 4D Vector to the pin at the specified slice.
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