3d linear interpolation in x, y and z direction for 3d-vectors
Namespace: VVVV.Utils.VMathAssembly: VVVV.Utils (in VVVV.Utils.dll) Version: 1.0.4694.10871
Syntax
C# |
---|
public static Vector3D Trilerp( Vector3D Input, Vector3D V010, Vector3D V110, Vector3D V100, Vector3D V000, Vector3D V011, Vector3D V111, Vector3D V101, Vector3D V001 ) |
Parameters
- Input
- Type: VVVV.Utils.VMath..::..Vector3D
The Interpolation factor, 3d-position inside the unit cube
- V010
- Type: VVVV.Utils.VMath..::..Vector3D
Front upper left
- V110
- Type: VVVV.Utils.VMath..::..Vector3D
Front upper right
- V100
- Type: VVVV.Utils.VMath..::..Vector3D
Front lower right
- V000
- Type: VVVV.Utils.VMath..::..Vector3D
Front lower left
- V011
- Type: VVVV.Utils.VMath..::..Vector3D
Back upper left
- V111
- Type: VVVV.Utils.VMath..::..Vector3D
Back upper right
- V101
- Type: VVVV.Utils.VMath..::..Vector3D
Back lower right
- V001
- Type: VVVV.Utils.VMath..::..Vector3D
Back lower left