3d linear interpolation in x, y and z direction for 2d-vectors
Namespace: VVVV.Utils.VMathAssembly: VVVV.Utils (in VVVV.Utils.dll) Version: 1.0.4694.10871
Syntax
C# |
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public static Vector2D Trilerp( Vector3D Input, Vector2D V010, Vector2D V110, Vector2D V100, Vector2D V000, Vector2D V011, Vector2D V111, Vector2D V101, Vector2D V001 ) |
Parameters
- Input
- Type: VVVV.Utils.VMath..::..Vector3D
The Interpolation factor, 3d-position inside the unit cube
- V010
- Type: VVVV.Utils.VMath..::..Vector2D
Front upper left
- V110
- Type: VVVV.Utils.VMath..::..Vector2D
Front upper right
- V100
- Type: VVVV.Utils.VMath..::..Vector2D
Front lower right
- V000
- Type: VVVV.Utils.VMath..::..Vector2D
Front lower left
- V011
- Type: VVVV.Utils.VMath..::..Vector2D
Back upper left
- V111
- Type: VVVV.Utils.VMath..::..Vector2D
Back upper right
- V101
- Type: VVVV.Utils.VMath..::..Vector2D
Back lower right
- V001
- Type: VVVV.Utils.VMath..::..Vector2D
Back lower left