3d linear interpolation in x, y and z direction for single values
Namespace: VVVV.Utils.VMathAssembly: VVVV.Utils (in VVVV.Utils.dll) Version: 1.0.4694.10871
Syntax
C# |
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public static double Trilerp( Vector3D Input, double V010, double V110, double V100, double V000, double V011, double V111, double V101, double V001 ) |
Parameters
- Input
- Type: VVVV.Utils.VMath..::..Vector3D
The Interpolation factor, 3d-position inside the unit cube
- V010
- Type: System..::..Double
Front upper left
- V110
- Type: System..::..Double
Front upper right
- V100
- Type: System..::..Double
Front lower right
- V000
- Type: System..::..Double
Front lower left
- V011
- Type: System..::..Double
Back upper left
- V111
- Type: System..::..Double
Back upper right
- V101
- Type: System..::..Double
Back lower right
- V001
- Type: System..::..Double
Back lower left