Creates a transform matrix from translation, scaling and rotation parameters given as 3d-vectors Like the vvvv node Transform (3d Vector)

Namespace: VVVV.Utils.VMath
Assembly: VVVV.Utils (in VVVV.Utils.dll) Version: 1.0.4694.10871

Syntax

C#
public static Matrix4x4 Transform(
	Vector3D trans,
	Vector3D scale,
	Vector3D rot
)

Parameters

trans
Type: VVVV.Utils.VMath..::..Vector3D

[Missing <param name="trans"/> documentation for "M:VVVV.Utils.VMath.VMath.Transform(VVVV.Utils.VMath.Vector3D,VVVV.Utils.VMath.Vector3D,VVVV.Utils.VMath.Vector3D)"]

scale
Type: VVVV.Utils.VMath..::..Vector3D

[Missing <param name="scale"/> documentation for "M:VVVV.Utils.VMath.VMath.Transform(VVVV.Utils.VMath.Vector3D,VVVV.Utils.VMath.Vector3D,VVVV.Utils.VMath.Vector3D)"]

rot
Type: VVVV.Utils.VMath..::..Vector3D

[Missing <param name="rot"/> documentation for "M:VVVV.Utils.VMath.VMath.Transform(VVVV.Utils.VMath.Vector3D,VVVV.Utils.VMath.Vector3D,VVVV.Utils.VMath.Vector3D)"]

Return Value

Transform matrix

See Also