Creates a transform matrix from translation, scaling and rotation parameters given as 3d-vectors
Like the vvvv node Transform (3d Vector)
Namespace: VVVV.Utils.VMathAssembly: VVVV.Utils (in VVVV.Utils.dll) Version: 1.0.4694.10871
Syntax
Parameters
- trans
- Type: VVVV.Utils.VMath..::..Vector3D
[Missing <param name="trans"/> documentation for "M:VVVV.Utils.VMath.VMath.Transform(VVVV.Utils.VMath.Vector3D,VVVV.Utils.VMath.Vector3D,VVVV.Utils.VMath.Vector3D)"]
- scale
- Type: VVVV.Utils.VMath..::..Vector3D
[Missing <param name="scale"/> documentation for "M:VVVV.Utils.VMath.VMath.Transform(VVVV.Utils.VMath.Vector3D,VVVV.Utils.VMath.Vector3D,VVVV.Utils.VMath.Vector3D)"]
- rot
- Type: VVVV.Utils.VMath..::..Vector3D
[Missing <param name="rot"/> documentation for "M:VVVV.Utils.VMath.VMath.Transform(VVVV.Utils.VMath.Vector3D,VVVV.Utils.VMath.Vector3D,VVVV.Utils.VMath.Vector3D)"]