Converts a quaternion into euler angles, assuming that the euler angle multiplication to create the quaternion was yaw*pitch*roll.
All angles in radian.
Namespace: VVVV.Utils.VMathAssembly: VVVV.Utils (in VVVV.Utils.dll) Version: 1.0.4694.10871
Syntax
Parameters
- q
- Type: VVVV.Utils.VMath..::..Vector4D
A quaternion, can be non normalized