Optimized 4x4 matrix inversion using cramer's rule, found in the game engine http://www.ogre3d.org Note that the unary ! operator of Matrix4x4 does the same Code takes about 1,8ns to execute on intel core2 duo 2Ghz, the intel reference implementation (not assembly optimized) was about 2,2ns. http://www.intel.com/design/pentiumiii/sml/24504301.pdf

Namespace: VVVV.Utils.VMath
Assembly: VVVV.Utils (in VVVV.Utils.dll) Version: 1.0.4694.10871

Syntax

C#
public static Matrix4x4 Inverse(
	Matrix4x4 A
)

Parameters

A
Type: VVVV.Utils.VMath..::..Matrix4x4

[Missing <param name="A"/> documentation for "M:VVVV.Utils.VMath.VMath.Inverse(VVVV.Utils.VMath.Matrix4x4)"]

Return Value

Inverse matrix of input matrix A

See Also