Optimized 4x4 matrix inversion using cramer's rule, found in the game engine http://www.ogre3d.org
Note that the unary ! operator of Matrix4x4 does the same
Code takes about 1,8ns to execute on intel core2 duo 2Ghz, the intel reference
implementation (not assembly optimized) was about 2,2ns.
http://www.intel.com/design/pentiumiii/sml/24504301.pdf
Namespace: VVVV.Utils.VMathAssembly: VVVV.Utils (in VVVV.Utils.dll) Version: 1.0.4694.10871
Syntax
Parameters
- A
- Type: VVVV.Utils.VMath..::..Matrix4x4
[Missing <param name="A"/> documentation for "M:VVVV.Utils.VMath.VMath.Inverse(VVVV.Utils.VMath.Matrix4x4)"]