Clamp function, clamps a 4d-vector into the range [min..max]

Namespace: VVVV.Utils.VMath
Assembly: VVVV.Utils (in VVVV.Utils.dll) Version: 1.0.4694.10871

Syntax

C#
public static Vector4D Clamp(
	Vector4D v,
	Vector4D min,
	Vector4D max
)

Parameters

v
Type: VVVV.Utils.VMath..::..Vector4D

[Missing <param name="v"/> documentation for "M:VVVV.Utils.VMath.VMath.Clamp(VVVV.Utils.VMath.Vector4D,VVVV.Utils.VMath.Vector4D,VVVV.Utils.VMath.Vector4D)"]

min
Type: VVVV.Utils.VMath..::..Vector4D

[Missing <param name="min"/> documentation for "M:VVVV.Utils.VMath.VMath.Clamp(VVVV.Utils.VMath.Vector4D,VVVV.Utils.VMath.Vector4D,VVVV.Utils.VMath.Vector4D)"]

max
Type: VVVV.Utils.VMath..::..Vector4D

[Missing <param name="max"/> documentation for "M:VVVV.Utils.VMath.VMath.Clamp(VVVV.Utils.VMath.Vector4D,VVVV.Utils.VMath.Vector4D,VVVV.Utils.VMath.Vector4D)"]

Return Value

[Missing <returns> documentation for "M:VVVV.Utils.VMath.VMath.Clamp(VVVV.Utils.VMath.Vector4D,VVVV.Utils.VMath.Vector4D,VVVV.Utils.VMath.Vector4D)"]

See Also