Decomposes the matrix into its scalar, rotational, and translational elements.
Namespace: VVVV.Utils.VMathAssembly: VVVV.Utils3rdParty (in VVVV.Utils3rdParty.dll) Version: 1.0.4694.10872
Syntax
C# |
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public static bool Decompose( this Matrix4x4 m, out Vector3D scale, out Vector4D rotationQuaternion, out Vector3D translation ) |
Parameters
- m
- Type: VVVV.Utils.VMath..::..Matrix4x4
The matrix to decompose.
- scale
- Type: VVVV.Utils.VMath..::..Vector3D%
The scalar element.
- rotationQuaternion
- Type: VVVV.Utils.VMath..::..Vector4D%
The rotational element.
- translation
- Type: VVVV.Utils.VMath..::..Vector3D%
The translational element.
Return Value
[Missing <returns> documentation for "M:VVVV.Utils.VMath.Matrix4x4Utils.Decompose(VVVV.Utils.VMath.Matrix4x4,VVVV.Utils.VMath.Vector3D@,VVVV.Utils.VMath.Vector4D@,VVVV.Utils.VMath.Vector3D@)"]