Decomposes the matrix into its scalar, rotational, and translational elements.

Namespace: VVVV.Utils.VMath
Assembly: VVVV.Utils3rdParty (in VVVV.Utils3rdParty.dll) Version: 1.0.4694.10872

Syntax

C#
public static bool Decompose(
	this Matrix4x4 m,
	out Vector3D scale,
	out Vector4D rotationQuaternion,
	out Vector3D translation
)

Parameters

m
Type: VVVV.Utils.VMath..::..Matrix4x4
The matrix to decompose.
scale
Type: VVVV.Utils.VMath..::..Vector3D%
The scalar element.
rotationQuaternion
Type: VVVV.Utils.VMath..::..Vector4D%
The rotational element.
translation
Type: VVVV.Utils.VMath..::..Vector3D%
The translational element.

Return Value

[Missing <returns> documentation for "M:VVVV.Utils.VMath.Matrix4x4Utils.Decompose(VVVV.Utils.VMath.Matrix4x4,VVVV.Utils.VMath.Vector3D@,VVVV.Utils.VMath.Vector4D@,VVVV.Utils.VMath.Vector3D@)"]

Usage Note

In Visual Basic and C#, you can call this method as an instance method on any object of type Matrix4x4. When you use instance method syntax to call this method, omit the first parameter. For more information, see or .

See Also