Fill a 32 bit texture in parallel with values retrieved from the function fillFunc.

Namespace: VVVV.Utils.SlimDX
Assembly: VVVV.Utils3rdParty (in VVVV.Utils3rdParty.dll) Version: 1.0.4694.10872

Syntax

C#
public static void Fill32BitTexParallel<TMetadata>(
	Texture tex,
	uint[] oldData,
	TMetadata metadata,
	TextureFillFunction<TMetadata> fillFunc
)

Parameters

tex
Type: Texture
The texture to fill.
oldData
Type: array<System..::..UInt32>[]()[][]
Array to fill with the old data
metadata
Type: TMetadata
User defined metadata to hand over to the fillFunc.
fillFunc
Type: VVVV.Utils.SlimDX..::..TextureFillFunction<(Of <(<'TMetadata>)>)>
The function used to fill the texture.

Type Parameters

TMetadata

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See Also