Fill a 32 bit texture parallel in place with values retrieved from the function fillFunc.
Namespace: VVVV.Utils.SlimDXAssembly: VVVV.Utils3rdParty (in VVVV.Utils3rdParty.dll) Version: 1.0.4694.10872
Syntax
C# |
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public static void Fill32BitTexInPlaceParallel<TMetadata>( Texture tex, TMetadata metadata, TextureFillFunctionInPlace<TMetadata> fillFunc ) |
Parameters
- tex
- Type: Texture
The texture to fill.
- metadata
- Type: TMetadata
User defined metadata to hand over to the fillFunc.
- fillFunc
- Type: VVVV.Utils.SlimDX..::..TextureFillFunctionInPlace<(Of <(<'TMetadata>)>)>
The function used to fill the texture.
Type Parameters
- TMetadata
[Missing <typeparam name="TMetadata"/> documentation for "M:VVVV.Utils.SlimDX.TextureUtils.Fill32BitTexInPlaceParallel``1(SlimDX.Direct3D9.Texture,``0,VVVV.Utils.SlimDX.TextureFillFunctionInPlace{``0})"]