Called by the PluginHost everytime a texture is accessed via a pin on the plugin. This is called from the PluginHost from within DirectX BeginScene/EndScene, therefore the plugin shouldn't be doing much here other than handing back the right texture.

Namespace: VVVV.PluginInterfaces.V1
Assembly: VVVV.PluginInterfaces (in VVVV.PluginInterfaces.dll) Version: 2.0.4694.10872

Syntax

C#
Texture GetTexture(
	IDXTextureOut ForPin,
	Device OnDevice,
	int Slice
)

Parameters

ForPin
Type: VVVV.PluginInterfaces.V1..::..IDXTextureOut
Interface to the pin via which the texture is accessed.
OnDevice
Type: Device
The device for which the texture is accessed.
Slice
Type: System..::..Int32
Slice Index of the texture to be accessed.

Return Value

[Missing <returns> documentation for "M:VVVV.PluginInterfaces.V1.IPluginDXTexture2.GetTexture(VVVV.PluginInterfaces.V1.IDXTextureOut,SlimDX.Direct3D9.Device,System.Int32)"]

See Also