Called by the PluginHost everytime a mesh is accessed via a pin on the plugin. This is called from the PluginHost from within DirectX BeginScene/EndScene, therefore the plugin shouldn't be doing much here other than handing back the right mesh.

Namespace: VVVV.PluginInterfaces.V1
Assembly: VVVV.PluginInterfaces (in VVVV.PluginInterfaces.dll) Version: 2.0.4694.10872

Syntax

C#
Mesh GetMesh(
	IDXMeshOut ForPin,
	Device OnDevice
)

Parameters

ForPin
Type: VVVV.PluginInterfaces.V1..::..IDXMeshOut
Interface to the pin via which the mesh is accessed.
OnDevice
Type: Device
The device for which the mesh is accessed.

Return Value

[Missing <returns> documentation for "M:VVVV.PluginInterfaces.V1.IPluginDXMesh.GetMesh(VVVV.PluginInterfaces.V1.IDXMeshOut,SlimDX.Direct3D9.Device)"]

See Also