Called by the PluginHost everytime a mesh is accessed via a pin on the plugin.
This is called from the PluginHost from within DirectX BeginScene/EndScene,
therefore the plugin shouldn't be doing much here other than handing back the right mesh.
Namespace: VVVV.PluginInterfaces.V1Assembly: VVVV.PluginInterfaces (in VVVV.PluginInterfaces.dll) Version: 2.0.4694.10872
Syntax
C# |
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Mesh GetMesh( IDXMeshOut ForPin, Device OnDevice ) |
Parameters
- ForPin
- Type: VVVV.PluginInterfaces.V1..::..IDXMeshOut
Interface to the pin via which the mesh is accessed.
- OnDevice
- Type: Device
The device for which the mesh is accessed.
Return Value
[Missing <returns> documentation for "M:VVVV.PluginInterfaces.V1.IPluginDXMesh.GetMesh(VVVV.PluginInterfaces.V1.IDXMeshOut,SlimDX.Direct3D9.Device)"]