The IValueIn type exposes the following members.

Methods

  NameDescription
Public methodGetMatrix
Used to retrieve a 4x4 Matrix from the pin at the specified slice.
Public methodGetValue
Used to retrieve a Value from the pin at the specified slice.
Public methodGetValue2D
Used to retrieve a 2D Vector from the pin at the specified slice.
Public methodGetValue3D
Used to retrieve a 3D Vector from the pin at the specified slice.
Public methodGetValue4D
Used to retrieve a 4D Vector from the pin at the specified slice.
Public methodGetValuePointer(Int32*%, Double**%)
Public methodGetValuePointer(Int32%, Double*%)
Used to retrieve a Pointer to the Values of the pin, which can be used to retrive large Spreads of Values more efficiently. Attention: Don't use this Pointer to write Values to the pin!
Public methodSetSubType
Used to set the SubType of a Value pin, which is a set of limitations to the pins value range, used by the GUI to guide the user to insert correct values. Note though that this does not prevent a user from setting "wrong" values on a pin. Ultimately each node is responsible for dealing with all possible inputs correctly. Should only be called once immediately after the pin has been created in IPlugin.SetPluginHost.
Public methodSetSubType2D
Used to set the SubType of a 2D Vector pin, which is a set of limitations to the pins value range, used by the GUI to guide the user to insert correct values. Note though that this does not prevent a user from setting "wrong" values on a pin. Ultimately each node is responsible for dealing with all possible inputs correctly. Should only be called once immediately after the pin has been created in IPlugin.SetPluginHost.
Public methodSetSubType3D
Used to set the SubType of a 3D Vector pin, which is a set of limitations to the pins value range, used by the GUI to guide the user to insert correct values. Note though that this does not prevent a user from setting "wrong" values on a pin. Ultimately each node is responsible for dealing with all possible inputs correctly. Should only be called once immediately after the pin has been created in IPlugin.SetPluginHost.
Public methodSetSubType4D
Used to set the SubType of a 4D Vector pin, which is a set of limitations to the pins value range, used by the GUI to guide the user to insert correct values. Note though that this does not prevent a user from setting "wrong" values on a pin. Ultimately each node is responsible for dealing with all possible inputs correctly. Should only be called once immediately after the pin has been created in IPlugin.SetPluginHost.
Public methodValidate (Inherited from IPluginIn.)

Properties

  NameDescription
Public propertyAutoValidate (Inherited from IPluginIn.)
Public propertyIsConnected
Specifies whether the pin is connected in the patch or not.
(Inherited from IPluginIO.)
Public propertyName
The pins name.
(Inherited from IPluginIO.)
Public propertyOrder
The order property helps the node to arrange its pins visually. The higher the order, the more right the pin appears on the node.
(Inherited from IPluginIO.)
Public propertyPinIsChanged
Returns whether any slice of this pin has been changed in the current frame. This information is typically used to determine if further processing is needed or can be ommited.
(Inherited from IPluginIn.)
Public propertyPluginHost
Gets the plugin host which created this plugin io.
(Inherited from IPluginIO.)
Public propertySliceCount
The pins SliceCount specifies the number of Values (2D Vector, String...) it carries. This is like the length of an array or list.
(Inherited from IPluginIn.)
Public propertySpreadAsString
Returns a String of the pins concatenated Values. Typcally used internally only to save a pins state to disk.
(Inherited from IPluginIn.)

See Also