The IValueFastIn type exposes the following members.
Methods
Name | Description | |
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GetMatrix |
Used to retrieve a 4x4 Matrix from the pin at the specified slice.
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GetValue |
Used to retrieve a Value from the pin at the specified slice.
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GetValue2D |
Used to retrieve a 2D Vector from the pin at the specified slice.
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GetValue3D |
Used to retrieve a 3D Vector from the pin at the specified slice.
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GetValue4D |
Used to retrieve a 4D Vector from the pin at the specified slice.
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GetValuePointer(Int32*%, Double**%) | ||
GetValuePointer(Int32%, Double*%) |
Used to retrieve a Pointer to the Values of the pin, which can be used to retrive large Spreads of Values more efficiently.
Attention: Don't use this Pointer to write Values to the pin!
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SetSubType |
Used to set the SubType of a Value pin, which is a set of limitations to the pins value range, used by the GUI to guide the user to insert correct values.
Note though that this does not prevent a user from setting "wrong" values on a pin. Ultimately each node is responsible for dealing with all possible inputs correctly.
Should only be called once immediately after the pin has been created in IPlugin.SetPluginHost.
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SetSubType2D |
Used to set the SubType of a 2D Vector pin, which is a set of limitations to the pins value range, used by the GUI to guide the user to insert correct values.
Note though that this does not prevent a user from setting "wrong" values on a pin. Ultimately each node is responsible for dealing with all possible inputs correctly.
Should only be called once immediately after the pin has been created in IPlugin.SetPluginHost.
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SetSubType3D |
Used to set the SubType of a 3D Vector pin, which is a set of limitations to the pins value range, used by the GUI to guide the user to insert correct values.
Note though that this does not prevent a user from setting "wrong" values on a pin. Ultimately each node is responsible for dealing with all possible inputs correctly.
Should only be called once immediately after the pin has been created in IPlugin.SetPluginHost.
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SetSubType4D |
Used to set the SubType of a 4D Vector pin, which is a set of limitations to the pins value range, used by the GUI to guide the user to insert correct values.
Note though that this does not prevent a user from setting "wrong" values on a pin. Ultimately each node is responsible for dealing with all possible inputs correctly.
Should only be called once immediately after the pin has been created in IPlugin.SetPluginHost.
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Validate | (Inherited from IPluginFastIn.) |
Properties
Name | Description | |
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AutoValidate | (Inherited from IPluginFastIn.) | |
IsConnected |
Specifies whether the pin is connected in the patch or not.
(Inherited from IPluginIO.) | |
Name |
The pins name.
(Inherited from IPluginIO.) | |
Order |
The order property helps the node to arrange its pins visually. The higher the order, the more right the pin appears on the node.
(Inherited from IPluginIO.) | |
PluginHost |
Gets the plugin host which created this plugin io.
(Inherited from IPluginIO.) | |
SliceCount |
The pins SliceCount specifies the number of Values (2D Vector, String...) it carries. This is like the length of an array or list.
(Inherited from IPluginFastIn.) | |
SpreadAsString |
Returns a String of the pins concatenated Values. Typcally used internally only to save a pins state to disk.
(Inherited from IPluginFastIn.) |