The IDXRenderStateIn type exposes the following members.

Methods

  NameDescription
Public methodSetRenderState
Used to set RenderStates from within IPluginDXLayer.SetStates.
Public methodSetSliceStates
Used to set States connected to this input slicewise during the RenderLoop.
(Inherited from IDXStateIn.)
Public methodValidate (Inherited from IPluginIn.)

Properties

  NameDescription
Public propertyAutoValidate (Inherited from IPluginIn.)
Public propertyIsConnected
Specifies whether the pin is connected in the patch or not.
(Inherited from IPluginIO.)
Public propertyName
The pins name.
(Inherited from IPluginIO.)
Public propertyOrder
The order property helps the node to arrange its pins visually. The higher the order, the more right the pin appears on the node.
(Inherited from IPluginIO.)
Public propertyPinIsChanged
Returns whether any slice of this pin has been changed in the current frame. This information is typically used to determine if further processing is needed or can be ommited.
(Inherited from IPluginIn.)
Public propertyPluginHost
Gets the plugin host which created this plugin io.
(Inherited from IPluginIO.)
Public propertySliceCount
The pins SliceCount specifies the number of Values (2D Vector, String...) it carries. This is like the length of an array or list.
(Inherited from IPluginIn.)
Public propertySpreadAsString
Returns a String of the pins concatenated Values. Typcally used internally only to save a pins state to disk.
(Inherited from IPluginIn.)

See Also