and the pin seems to be named _nearly_correctly - (Supports: Texture…) instead of (Supports: Texture) -, but can’t be connected to anything that needs a Texture (quad etc.). The Template (Texture) just shows how to generate one, not how to pass it through.
(This would be for writing something similar to Queue (Texture) or S+H (Texture))
we only support texture output pins for plugins, no texture inputs. sorry. they’re available in dx11 though. in dx9 you can create a texture output with
ISpread<DXResource<Texture, TMetadata>>
if i remember correctly the concept should be similiar in dx11.