Mesh-texture and vertics

hi vvvorld…

how can is possibile moltiplicated a texture on all face of one mesh?
i am trying to connected the texutre coordinate of vertex buffer(split) with some modification to vertex buffere(join). The measure ( or position?) of the texure on the mesh are wrong…

have same suggest?..

if it’s a static mesh you could open the mesh in a 3d application like blender, max or maya and assign some proper uv coordinates.