Microsoft Kinect Drivers

Have just been having a play with these.

Very nice skeleton tracking.

One problem is that the rgb texture is not aligned with the depth/player textures and I can’t see an ‘adapt to rgb’ pin anywhere as is used with the open ni plugins.

Any ideas?

Also, why is the depth texture only 8 bit? I thought there were 14 or so bits of resolution from the depth sensor

i’m also interested in the answer…

any ideas ?

Is it due to difference in RGB and Depth bit values? where RGB video stream uses 8-bit VGA resolution (640 × 480 pixels) while the monochrome depth sensing video stream is in VGA resolution (640 × 480 pixels) with 11-bit depth. Don’t know how huge the difference in alignment though

I thought these alignment problems were coming from the different camera positions?!?

in fact of missing the adapt to rgb pin i tried to do this with a camera node…
for one specific distance it works, but if you change your position you need a different camera alignment…

or am i doing it wrong ?!?

rgbdepthalign.v4p (12.9 kB)

can’t we use one of those great techniques to align the both viewprojections?

how is the adapt to rgb pin in the NI module working ?
cant we adapt that to MS ?