Kinect SDK Hand recognition

Hi guys,
I’m not so good in english i hope to be clear about my question :P .
I’m pretty new on vvvv and i would like to do something whit my kinect.
I already downloaded and installed the kinect sdk from microsoft.
It’s all working, color mode and skeleton mode, now i would like to track just the hands or the head but i cant find the way how can i do it.
Let’s say for example that when i move my hand a color line have to follow that.
Can someone help me pls!?!?
Thanks in advice.

Hello Kroma80,

I suppose you are aware of accessing different joint position data. Assuming you got the X,Y information of hand from skeleton and make something to follow/draw based on the XY coordinates.

I have attached a simple patch of trails, instead of XY of mouse connect to the XY of hand from kinect. Also have a look at skeleton node help patch.

trail.v4p (7.4 kB)

First thanks for your answer :)

I know what u mean and i had a look at skeleton node patch first time i used that patch, i know i have to connect whit xy of hand from kinect, my problem is that i don t know how to isolate the hands coordinates :P
I mean the skeleton patch tracks 20 joint id, 60 xyz (3 for each joint id).
The joint id are like 0)hipcenter 1)spine 2)shouldercenter etc etc etc.
The handright is the number 11 as u can see from the screen…
My problem is: how can i tell to the patch “track just that” :P :P

Thanks again and sorry but i really need to know that :P … university exams :P

… no text …

Screenshot (157.3 kB)

No matter… i resolved using openni instead microsoft drivers :D
But if someone still want to explain how it’s working the standalone joint tracking :D whit microsoft sdk i’m here :D

Thanks anyway :D

No, you are doing it wrong in the screenshot version. Take the output from joint position XYZ which is the 6th pin. you need to use getslice(spread) node to define which desired output you want. Don’t forget to use a damper just to get over some lag while tracking.

All the best for your exams!