Particle GPU Transform, the "transform" pin don't work

The transform input pin on the ConstantGPUTransform.fx don’t work

how can I fix this inside the shader? I don’t know hlsl so copy-paste from another .fx is not working for now. Maybe is super easy for someone who knows shaders

Oh, and I’m on b26

Hi manuel, the transforms for ConstantGPUTransform.fx are taken from the ‘Transform Texture’ input. Are you able to use this input to transform your meshes?

Yes, but im using only a filetexture to load the transform texture, and I want to be able to modify the mesh and spread it. Like the vux behaviour’s 2d Sprites Surfaces for example.