I’ve been trying to find some information on whether vvvv’s implementation of box2d can handle collision filtering, and I’ve had some conflicting results.
First, there’s this video: http://vimeo.com/9237177 by vux, which seems to demonstrate collision filtering. There’s also the main feature list on this website which lists it as a feature.
However, I can’t find any node which can do this, or information about said nodes. Also, there’s a post by vux from two years or so ago which claims that it hasn’t been implemented yet, and isn’t a priority.
So I’m confused. Is it that vux has got it working, but just hasn’t created a node to handle it yet? Or am I missing something.
I did a bit of googling and it seems like it can be done in box2d using maskBit and categoryBit, but I get the impression that these aren’t part of vvvv’s implementation of Box2d. Am I mistaken?